Push Module Logic Help Needed

    Joined
    Jan 14, 2016
    Messages
    418
    Reaction score
    255
    • Community Content - Silver 1
    • Purchased!
    • Legacy Citizen 8
    I have been going round and round in circles with this but cannot find a solution so I thought I would ask.

    I have built an automated miner and use a push computer with a single module to drive the ship slowly forward. It accelerates to about 1.5m/s which is a little too quick but I think I have it pulsing too quickly. Fixing this may help the problem I have which is when the system is switched off (manually at the moment) the ship is still moving. It isn't a huge issue but once the storage module bug is fixed and allows me to automatically switch it off when it stops gathering materials I don't want to have to search a sector for my auto miner if i decide to go on a joyride and leave it to its' own devices.

    Can anyone suggest a way of stopping the ship once the cycle is complete? I did consider using a push module in the opposite direction when the system cycles down to stop the ship but I'm not sure.

    Thanks
     
    Joined
    Nov 30, 2015
    Messages
    855
    Reaction score
    75
    I have been going round and round in circles with this but cannot find a solution so I thought I would ask.

    I have built an automated miner and use a push computer with a single module to drive the ship slowly forward. It accelerates to about 1.5m/s which is a little too quick but I think I have it pulsing too quickly. Fixing this may help the problem I have which is when the system is switched off (manually at the moment) the ship is still moving. It isn't a huge issue but once the storage module bug is fixed and allows me to automatically switch it off when it stops gathering materials I don't want to have to search a sector for my auto miner if i decide to go on a joyride and leave it to its' own devices.

    Can anyone suggest a way of stopping the ship once the cycle is complete? I did consider using a push module in the opposite direction when the system cycles down to stop the ship but I'm not sure.

    Thanks
    I will try to figure out where you're going with this. So, the autominer is in a fleet, right? If so it doesn't need any push modules, the mining command should make it move around by it's self.

    Also, about the push and stuff, if you want tostop your ship you could use the stop effect(dur, but that is kinda obscure and sometimes buggy) in a toggle. Whenever the push clock isn't working, the signal(innership remote probably) goes through a NOT gate and starts a logic clock for a stop effect.

    I have no idea how you can start and stop a logic clock anyway, but thats my idea.
     
    Joined
    Jan 14, 2016
    Messages
    418
    Reaction score
    255
    • Community Content - Silver 1
    • Purchased!
    • Legacy Citizen 8
    No, it is a standalone miner to strip planet surfaces.

    You line it up. Stop modules negates gravity. Clock operated salvage beams fire straight down. Push module as part of the cycle should move the ship forwards slowly as it mines. Fully hands off operation.

    If the storage block logic worked properly it could be programmed to switch off once you have reached the other side of the plate and was no longer mining.

    Check out YouTube for "StarMade Auto Miner". Drakkart and FuseMC both have what I am trying to achieve myself.

    Any help or suggestions would be great!
     

    Edymnion

    Carebear Extraordinaire!
    Joined
    Mar 18, 2015
    Messages
    2,709
    Reaction score
    1,512
    • Purchased!
    • Thinking Positive Gold
    • Legacy Citizen 5
    You line it up. Stop modules negates gravity. Clock operated salvage beams fire straight down. Push module as part of the cycle should move the ship forwards slowly as it mines. Fully hands off operation.
    And those things lag even the best servers to hell and back. Many servers ban them outright.
     
    Joined
    Jan 14, 2016
    Messages
    418
    Reaction score
    255
    • Community Content - Silver 1
    • Purchased!
    • Legacy Citizen 8
    And those things lag even the best servers to hell and back. Many servers ban them outright.
    Maybe I was lucky when I tested it last night but I can't say I noticed and nobody complained. If it does prove to be the case I will scrap the idea.
     

    Edymnion

    Carebear Extraordinaire!
    Joined
    Mar 18, 2015
    Messages
    2,709
    Reaction score
    1,512
    • Purchased!
    • Thinking Positive Gold
    • Legacy Citizen 5
    Maybe I was lucky when I tested it last night but I can't say I noticed and nobody complained. If it does prove to be the case I will scrap the idea.
    The game lags when you're trying to mine multiple plates at once, it lags when you're in a large ship, and it lags when you're near a planet.

    Bringing a large ship near a planet to mine multiple plates at once is pretty much a perfect storm.
     
    Joined
    Feb 22, 2015
    Messages
    869
    Reaction score
    179
    • Purchased!
    • Legacy Citizen
    It sounds like you need to turn dampening on in the thruster config.
     
    Joined
    Jan 14, 2016
    Messages
    418
    Reaction score
    255
    • Community Content - Silver 1
    • Purchased!
    • Legacy Citizen 8
    It sounds like you need to turn dampening on in the thruster config.
    Ah! I will try that. Didn't occur to me that it could be thrust setup. I hadn't made the connection between the push module and the thrust settings.