The way I like to imagine starmade is that every game is a different dimension. Whether it's your creative single player world or the pvp server you and your faction live on. They would all be unique within the multiverse, each with different characteristics based on server config values. Which presumably would be how an actual multiverse would behave. I bet you've already guessed where this is going.
I know this has been suggested before. So many times in fact that it should be in the fsm. With that being said, yes I am suggesting a way to travel in-game from server to server or single player game to single player game. However, instead of stopping there I'm trying to flesh out a mechanic that could make it happen without breaking server economies, and need some community input to get it right.
For those that don't know why this could potentially be a big problem, the reason is this: You build a titan for free in your creative world then use this gateway to bring it onto a server, or you walk through with your pockets full of crafting mats. Entirely undesirable.
This is how we stop the exploit: First, it should be off by default allowing admins to opt in their server if they choose. Second, make it cost something to bring any item from one dimension to another. It doesn't need to cost anything on the initial server, only the target server and this is something server admins can control.
A new resource of some type could be created for this mechanic, forcing players to be established in the target universe to pay for the cost of transferring their belongings. For the sake of simplicity lets say it will take one unit of resource to transfer one block or item. Depending on how difficult it is to acquire said resource, it may or may not be more convenient to build your cruiser there instead of sending it through the gate. I would like to point out that players should be able to transfer for free if they have nothing in their inventory.
Server admins will control:
Im tossing around a few ideas in my head, tell me what you think.
I know this has been suggested before. So many times in fact that it should be in the fsm. With that being said, yes I am suggesting a way to travel in-game from server to server or single player game to single player game. However, instead of stopping there I'm trying to flesh out a mechanic that could make it happen without breaking server economies, and need some community input to get it right.
For those that don't know why this could potentially be a big problem, the reason is this: You build a titan for free in your creative world then use this gateway to bring it onto a server, or you walk through with your pockets full of crafting mats. Entirely undesirable.
This is how we stop the exploit: First, it should be off by default allowing admins to opt in their server if they choose. Second, make it cost something to bring any item from one dimension to another. It doesn't need to cost anything on the initial server, only the target server and this is something server admins can control.
A new resource of some type could be created for this mechanic, forcing players to be established in the target universe to pay for the cost of transferring their belongings. For the sake of simplicity lets say it will take one unit of resource to transfer one block or item. Depending on how difficult it is to acquire said resource, it may or may not be more convenient to build your cruiser there instead of sending it through the gate. I would like to point out that players should be able to transfer for free if they have nothing in their inventory.
Server admins will control:
- What servers can be connected.
- Which players are allowed through.
- The size of the block cap allowed through, including inventory.
- The resource cost of blocks and items coming through.
- Other stuff I cant remember.
Im tossing around a few ideas in my head, tell me what you think.
- Add a half life to this resource, giving it a limited amount of time in an inventory before its useless.
- Consume faction points instead of a new resource.
- The ability to "charge" warpgates, teleporters, and maybe jump drives with this resource in order to open the gateway.