Useful council is useful, thank you!Can't say that anyone here complaining about the problem of half-assed features is wrong. It's actually something that the rest of the council and I mentioned pretty frequently in our discussion with the devs.
well the tutorial is being worked on. a new spawn station has been created, new factions are being created. basically the features like a new tutorial cannot be implemented yet, because they are being made currently, and will rely on some more features that are being developed.
the focus is currently on getting the tutorial done, but for that to happen all this other stuff needs to be done before it can even be implemented.
that is the point of the releases. to lay down the ground for the main feature.New releases shouldn't be made till the ground is layed down for the main feature to be developed.
that is the point of the releases. to lay down the ground for the main feature.
the focus isn't on putting out small regular updates (the focus is getting the spawn station and all its requirements implemented), but that is how things would have to go, as we are alpha testers and each small update has to be tested by the community for any improvements (now fleets can mine thanks to the community pointing out some problems with the basis of fleets that needed to be fixed before any improvements to the system could be implemented. but this also brought with it some problems that need to be addressed, such problems however would be fixed by another feature)
I hate to say this, but space engineers had an update every Thursday for quite some time, each update brought something slightly new to the game, broke some things, but they all lead up to the big update that was the main goal from quite some time ago, planets. you see in order for a big update to happen, all the smaller stuff has to already be in the game for it to work.
I suggest you watch the official twitch streams every Tuesday and Thursday at some time that I cannot off the top of my head remember (I just go on when I get the notification) there you can ask some questions about a few development processes and why the smaller features have to be already in the game before this (not as simple as you think) feature is implemented. basically the new tutorial relies on the new spawn station being finished, the new factions with their corresponding fleets to be finished, and for fleets and sh*t to work-ish. then we can get our shiny new tutorial that we all want.
so I say to anyone, be patient, suggest a few things that need to be fixed sooner rather than later (*cough* exploits *cough*) and again be patient, schine knows roughly what they are doing, and demanding something earlier than it can be implemented is not helping in any way, so is suggesting they wait until they have something fleshed out before releasing it.
because it is still alpha, and alpha is the stage where new features are added. and this year is mainly rp focused so the new tutorial is under way, we had fleets, we are getting crew and NPC's, we are getting so much that people demand that the game needs. already the main mechanics are in place, now is time for the gameplay to be put in place.
well said.
I would also like to point out to people who are new to this game. the fortnightly update system is still relatively new for the very small dev team who are actually coding the game, and as such starmade is just about beginning to get some features that will be able to tide players over until a decent tutorial is implemented. (by small dev team I mean its like 3 people, it was only 1 for a couple years, and back then the development of the game was hectic and it is only recently that the plan for development has been sorted out to a point that something can be followed)
and in the mean time, I think sitting with the person, or talking to them will have to suffice for a tutorial, at least until later this year.
after some thought I believe that all the issues will be addressed soon. like you say the game has tonnes of features, but those features are broken and make the game just about playable. however because of how the early development of starmade went, things such as making said features of the game FUN and playable, have had to been put on hold until one of the other planned features has been put in place, so that newer feature will not be horribly broken to a point that the game is unplayable.
now for a short history lesson that might be funny to some: last year when the first community council was voted in, a tomato was voted in, quite rightly so, because said tomato had a very high amount of votes in favour of the berry. unfortunately the tomato was not exactly known for being overly good in the community, having punished some players on a server a bit too harshly, and because of that not many on the council were overly fond of said tomato. this tomato pushed forth the idea of balancing the game and "fixing" it a bit too soon, and the tomato was turned into tomato sauce, and evicted from the council...and has since started making his own game.
the moral of the story is to understand that plenty of other stuff has to be fixed and implemented before the rest of the game can be fixed. in this case, things like NPC's and fleets need to be sorted out, before shipyards can be completed, before exploits can be handled, before the tutorial can be finished, before crews can be implemented, before the game can be fully playable and really fun. and all this is because, it is in alpha, not beta yet.
and I fully understand your point, and the op's point. the only reason I understand power is because (literally the day before I started a massive faction war that progressed onto the forums...by accident) some guy showed me on a server. and currently the only way people are going to be able to understand this game is if people show them what to do, until the tutorial can be implemented.
so who's going to do the summoning rights for one of the dev team? so they can chip in on all this?
This really is good news. The shipyard bugs destroyed someone's hard work on my home server. Any word on fixing critical, missing quality-of-life features like entering/leaving a shipyard design core from the shipyard computer? Or will those continue to be ignored for months and months?Can't say that anyone here complaining about the problem of half-assed features is wrong. It's actually something that the rest of the council and I mentioned pretty frequently in our discussion with the devs.
There's good new though, I was told that the devs would be moving towards a different release cycle. Basically, after big updates the next update will be focused on bug fixing (since let's face it, the community is way more effective at finding bugs than the understaffed tester team). Last update was an example of that, it fixed all the major issues with fleets and now we have a working feature instead of the semi-usable thing we got the update before.
If the tendency keeps up it means that feature-breaking bugs will be crushed in a reasonable amount of time, instead of being ignored for months and months before being fixed (looking at you, shipyard bugs).