- Joined
- Jul 3, 2013
- Messages
- 220
- Reaction score
- 34
We all know the biggest problem with deploying cloaking/jamming ships is that it's completely at the mercy of server lag. When the server de-synchs, the c/j field continues to drain energy, but your own ship's energy isn't updated; so the field drops when you run out of energy (which tends to be really fast).
Thus, stealth ships are useful so long as lag isn't a too much of an issue while maneuvering, loading objects, and general gameplay.
Meaning never.
Now, the issue I see here is that stealth continues to drain energy during server hiccups, but power doesn't regenerate during the same time frame.
So I suggest that, instead of draining energy, activating your stealth field instead decreases your power regeneration by the required amount.
So if you have a ship with 1,000,000 power regeneration and your stealth field requires 400,000 power, your power regen is now 600,000. If it takes more power to stealth than you generate, you end up with a negative power regen, which drains your battery.
As normal, stealth drops when your energy hits 0.
This way, server desynchs won't drop stealth since power regen and cloaking power usage are both disabled during those lag spikes.
Thus, stealth ships are useful so long as lag isn't a too much of an issue while maneuvering, loading objects, and general gameplay.
Meaning never.
Now, the issue I see here is that stealth continues to drain energy during server hiccups, but power doesn't regenerate during the same time frame.
So I suggest that, instead of draining energy, activating your stealth field instead decreases your power regeneration by the required amount.
So if you have a ship with 1,000,000 power regeneration and your stealth field requires 400,000 power, your power regen is now 600,000. If it takes more power to stealth than you generate, you end up with a negative power regen, which drains your battery.
As normal, stealth drops when your energy hits 0.
This way, server desynchs won't drop stealth since power regen and cloaking power usage are both disabled during those lag spikes.