Just a long ever growing list of fleet ideas I'm sure most of which are already planned but this could also be a brainstorming topic for things that might not be as well.
Attack/Guard Patrol Paths: This is an additional mode to the existing Attack and Guard Sector command, instead of just inputting only one sector you input a list of sectors. When the fleet reaches the last sector on the list it will go back to the starting sector or follow the path in reverse depending on what of those options you tell it to. Other than this minor change everything else about the attack and guard command remains the same, if the enemies go out of a 2 sector radius of where they were run into at the fleet will return to the path and continue on it.
Mining Commands: This has 3 modes: Search, Named Sector, Patrol Path. In search mode the fleet will fly as a group until it runs into a asteroid flied, planet, overheating station, ship, something it can mine before mining it as fast as it can, in this mode the fleet can scatter to mine the general area as well. Named Sector and Patrol Path Modes will mine anything in the sectors and a 2 sector radius of the sector or path.
Now in this case there are also a number of "return to dock" conditions to make sure the miners come back to drop off their load after a while. Before they can return to the docking area you need to either dock them with the station or ship you want them to return to of name the station or ship in the settings. Now the first one it will check is are the named storages full? The storage don't have to have names though they just need to be selected and if you are using many copies of the same ship or there is a specific storage the salvager arrays are linked to it goes even faster since you can set them faster.
In the case of several copies of the same ship it is the same storage on each of them so you set it for one it is set for all copies of the same ship. By default though the game will check the storage that is directly linked to the salvager computers to see if it is full. If full and it is being pulled from it will wait until the pull from the other storages happens to check if it is still full or not. If still full the ship will head to its docking point.
The next could be a timer to where if it is full or not the fleet will return to dock. Just select the timer setting and set the time. Be sure to account for travel time in this calculation so they don't return before they find something unless you want them too.
Being under attack could also be a condition. If the mining ships are under attack they'll retreat to dock as fast as they can using their jump drives or fastest thrust settings to get back in as few pieces as possible.
Fleet Formations: Just something that'd be nice is to be able to pick from a list of formations to fly in or even be able to make our own fleet formations as well.
Anyone have some of their own fleet command ideas? :P
Attack/Guard Patrol Paths: This is an additional mode to the existing Attack and Guard Sector command, instead of just inputting only one sector you input a list of sectors. When the fleet reaches the last sector on the list it will go back to the starting sector or follow the path in reverse depending on what of those options you tell it to. Other than this minor change everything else about the attack and guard command remains the same, if the enemies go out of a 2 sector radius of where they were run into at the fleet will return to the path and continue on it.
Mining Commands: This has 3 modes: Search, Named Sector, Patrol Path. In search mode the fleet will fly as a group until it runs into a asteroid flied, planet, overheating station, ship, something it can mine before mining it as fast as it can, in this mode the fleet can scatter to mine the general area as well. Named Sector and Patrol Path Modes will mine anything in the sectors and a 2 sector radius of the sector or path.
Now in this case there are also a number of "return to dock" conditions to make sure the miners come back to drop off their load after a while. Before they can return to the docking area you need to either dock them with the station or ship you want them to return to of name the station or ship in the settings. Now the first one it will check is are the named storages full? The storage don't have to have names though they just need to be selected and if you are using many copies of the same ship or there is a specific storage the salvager arrays are linked to it goes even faster since you can set them faster.
In the case of several copies of the same ship it is the same storage on each of them so you set it for one it is set for all copies of the same ship. By default though the game will check the storage that is directly linked to the salvager computers to see if it is full. If full and it is being pulled from it will wait until the pull from the other storages happens to check if it is still full or not. If still full the ship will head to its docking point.
The next could be a timer to where if it is full or not the fleet will return to dock. Just select the timer setting and set the time. Be sure to account for travel time in this calculation so they don't return before they find something unless you want them too.
Being under attack could also be a condition. If the mining ships are under attack they'll retreat to dock as fast as they can using their jump drives or fastest thrust settings to get back in as few pieces as possible.
Fleet Formations: Just something that'd be nice is to be able to pick from a list of formations to fly in or even be able to make our own fleet formations as well.
Anyone have some of their own fleet command ideas? :P