So with the Fleet Release, I think a lot of the back-end support they allude to and had to write is decoupling of the Fleet AI operating on the entity (segment?) database and the game engine pulling from that, doing physics, etc.
So I think this opens up a new class of mods: AI Mods. Currently, there are three AIs in the game (even if they don't use the same API mechanisms):
So I think this opens up a new class of mods: AI Mods. Currently, there are three AIs in the game (even if they don't use the same API mechanisms):
- Player Fleets
- Pirates
- Trading Guild