- Joined
- Oct 2, 2013
- Messages
- 28
- Reaction score
- 26
I still haven't come up with a good solution to this. But when you have two wedge sections colliding, what blocks do you use to make it look seamless? Please provide pictures of examples if you can.
Here's an example of what I'm talking about.
I'm actually toying with the idea of making segments where they collide like this into two entities docked together, because then you can have wedge shapes flush up next to one another, but I can't always do that. I would love if we could have two blocks occupy the same location as long as their physical model don't collide with one another, but who knows if that's coming.
Here's an example of what I'm talking about.
I'm actually toying with the idea of making segments where they collide like this into two entities docked together, because then you can have wedge shapes flush up next to one another, but I can't always do that. I would love if we could have two blocks occupy the same location as long as their physical model don't collide with one another, but who knows if that's coming.