- Joined
- Oct 11, 2015
- Messages
- 16
- Reaction score
- 5
Alright, so our current shield system features a universal shield that can defend against practically everything, and recharge at a certain rate per second, right? Well, this system focuses on completely fragmenting this system to make a more diverse shielding system. Tied in with the upcoming mission system, the way to obtain these shields is through buying a simple version through the shops, obtaining their blueprints by completing missions, or, rarely, collecting them through pirate fleets and stations. The beginning 3 shield types able to be bought in shop are as follows:
Repulsor Mark 1:
1. More resistant to energy-based weapons, such as the AM cannons, reducing their damage by 10%.
2. Has a slight bit faster recharge rate than the other two.
Defuser Mark 1:
1. More resistant to missile-based weapons, such as heat seeking, reducing impact radius by 10%
2. Has a 1 in 40 chance to instantly destroy every missile in the sector every minute. (Active effect)
Phase Mark 1:
1. More resistant to beam-based weapons and slaved systems, reducing effect power by 10%
2. Has the ability to instantly boost all weapons by 5%, but has a long cool down. (Depending on [?])
Of course, I have more ideas for this, and there are shields types with effects similar to our current system, such as:
Song Mark 1:
1. Resistant to all types, reduces 20% of incoming damage.
2. Has the ability to jam radars for 3 minutes (7 minute cool down)
3. Produces a constantly changing humming noise (sound is adjustable in structure menu
4. Rare shield type
With these shields comes with a large downside: You can only have one shield system per ship, save for capitals, which can utilize two, but at a higher power cost.
Thank you for reading, and of course this isn't perfect and may have been mentioned before, so feel free to comment below what you think would make it better.
Repulsor Mark 1:
1. More resistant to energy-based weapons, such as the AM cannons, reducing their damage by 10%.
2. Has a slight bit faster recharge rate than the other two.
Defuser Mark 1:
1. More resistant to missile-based weapons, such as heat seeking, reducing impact radius by 10%
2. Has a 1 in 40 chance to instantly destroy every missile in the sector every minute. (Active effect)
Phase Mark 1:
1. More resistant to beam-based weapons and slaved systems, reducing effect power by 10%
2. Has the ability to instantly boost all weapons by 5%, but has a long cool down. (Depending on [?])
Of course, I have more ideas for this, and there are shields types with effects similar to our current system, such as:
Song Mark 1:
1. Resistant to all types, reduces 20% of incoming damage.
2. Has the ability to jam radars for 3 minutes (7 minute cool down)
3. Produces a constantly changing humming noise (sound is adjustable in structure menu
4. Rare shield type
With these shields comes with a large downside: You can only have one shield system per ship, save for capitals, which can utilize two, but at a higher power cost.
Thank you for reading, and of course this isn't perfect and may have been mentioned before, so feel free to comment below what you think would make it better.