As many of you surely know, turrets now have a default accuracy setting of 10. Meaning that they will be 99.9% accurate at 10 meter range with the accuracy drastically decreasing the longer the distance is. Now, this system is nice and all, but it doesn't reach the goal it was meant to achieve in the first place. This goal being that gigantic anti-capital turrets don't completely obliterate smaller ships. However, while not at all fixing the issue this also brought in several problems for ALL turret sizes. Indeed, a miniature turret can't hit the broad side of a barn either.
SOLUTION:
Make the turret's accuracy rating (percentage) depend on two variables: The turrets's mass (or dimensions depending on how complicated it could get) and the ENEMY ship's mass (or dimension). So, lets say that you have a 10 mass turret shooting at a 100 mass ship (1:10 mass ratio), the turret would be 100% accurate. However, if you were to get a 100 mass turret firing at a 10 mass ship (10:1 mass ratio), the accuracy rating should be slashed in accordingly. Meaning that the 100 mass turret would now have a 10% accuracy rating (this value could be determined through discussion). A ratio setting could be made available in the config to determine what size discrepancy affects turret accuracy.
What this would basically ensure that world ending turrets would only be useful against their intended targets, having an extremely low chance of hitting small ships, while also giving smaller turrets a chance at hitting their intended targets. This would also make strategic turret building more important, since capital ships would now need to be equipped with smaller point defense turrets to counter potential enemy fighters (Basically no more OP big ships, since the fighters can destroy the smaller turrets).
This would also add an entirely new layer of fun to the game. Just imagine the scenario: A wave of fighter attacks a capital ship, alone they can't take out the bigger turrets or the ship itself but they can take out the smaller point defense turrets. Paving the path for bigger bombers specifically made to take out reinforced targets (with a missile/pulse combo for example). Then the destroyers can come in with a much lowered risk of failure.
Ok, I may be going a bit overboard with that scenario but It is my belief that this proposed system would be better than what we currently have now since the current system just renders every turret completely useless (save the derpy lock-on missile turrets). It would basically make turrets good at what they are meant for without crushing the underling.
Thank you for your time,
Keptick
SOLUTION:
Make the turret's accuracy rating (percentage) depend on two variables: The turrets's mass (or dimensions depending on how complicated it could get) and the ENEMY ship's mass (or dimension). So, lets say that you have a 10 mass turret shooting at a 100 mass ship (1:10 mass ratio), the turret would be 100% accurate. However, if you were to get a 100 mass turret firing at a 10 mass ship (10:1 mass ratio), the accuracy rating should be slashed in accordingly. Meaning that the 100 mass turret would now have a 10% accuracy rating (this value could be determined through discussion). A ratio setting could be made available in the config to determine what size discrepancy affects turret accuracy.
What this would basically ensure that world ending turrets would only be useful against their intended targets, having an extremely low chance of hitting small ships, while also giving smaller turrets a chance at hitting their intended targets. This would also make strategic turret building more important, since capital ships would now need to be equipped with smaller point defense turrets to counter potential enemy fighters (Basically no more OP big ships, since the fighters can destroy the smaller turrets).
This would also add an entirely new layer of fun to the game. Just imagine the scenario: A wave of fighter attacks a capital ship, alone they can't take out the bigger turrets or the ship itself but they can take out the smaller point defense turrets. Paving the path for bigger bombers specifically made to take out reinforced targets (with a missile/pulse combo for example). Then the destroyers can come in with a much lowered risk of failure.
Ok, I may be going a bit overboard with that scenario but It is my belief that this proposed system would be better than what we currently have now since the current system just renders every turret completely useless (save the derpy lock-on missile turrets). It would basically make turrets good at what they are meant for without crushing the underling.
Thank you for your time,
Keptick