Given recent news I should add that this was posted before any of those elected knew the news and is solely me making good to my twitch viewers on bringing one of our on-going discussions there to the forums to see it further evolved by the greater StarMade community.
jayman38: This could create another facet of the player economy on servers, I dig it! Hope we can get some more input on this topic and see what people think.
Lord_Greyscale: ikr... us weirdos and our love of planetary racing. Blueprint association with a thrust profile is a huge point though, thank you for adding it to the discussion!
TheWurm: The size of the race gate restricting racers is an interesting point, but really does not account for mass or internal systems. Most racing has classes, there is racing in the game and the discussion from twitch was essentially that a class system could improve it; as well, that a thrust profile system could drastically improve the thrust management system regardless of what happens with racing. Comments continue when responding to kiraen.
kiraen: To answer you, I have to specifically cite skid-racing and its important to note that the potential and scope of racing in StarMade is much more complex than this one sport. That said, in Skid racing the majority of your momentum is lost in friction to the track. The slightest bit of up/down can not only give you a big advantage over the other racers, but completely kills the feel of the sport. To allow any to configure their thrust as they wish and just say don't go too high just evolves into a class of racing with small ships hovering just over the surface of a track; though don't get me wrong, that does sound interesting. I should add, your out-of-bounds pulse cannon array sounds hilariously entertaining.
jayman38: This could create another facet of the player economy on servers, I dig it! Hope we can get some more input on this topic and see what people think.
Lord_Greyscale: ikr... us weirdos and our love of planetary racing. Blueprint association with a thrust profile is a huge point though, thank you for adding it to the discussion!
TheWurm: The size of the race gate restricting racers is an interesting point, but really does not account for mass or internal systems. Most racing has classes, there is racing in the game and the discussion from twitch was essentially that a class system could improve it; as well, that a thrust profile system could drastically improve the thrust management system regardless of what happens with racing. Comments continue when responding to kiraen.
kiraen: To answer you, I have to specifically cite skid-racing and its important to note that the potential and scope of racing in StarMade is much more complex than this one sport. That said, in Skid racing the majority of your momentum is lost in friction to the track. The slightest bit of up/down can not only give you a big advantage over the other racers, but completely kills the feel of the sport. To allow any to configure their thrust as they wish and just say don't go too high just evolves into a class of racing with small ships hovering just over the surface of a track; though don't get me wrong, that does sound interesting. I should add, your out-of-bounds pulse cannon array sounds hilariously entertaining.