- Joined
- Jan 24, 2016
- Messages
- 49
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A new weapon system called "Heli-ray". Three new blocks: collector, mirror, emitter.
Collectors should be exposed to starlight. The more collectors are exposed and the nearer they are to a star, the more damage the weapon will inflict.
Mirrors act as a conductor for light. They must be adjacent to collectors to work otherwise they act as a decoration.
Emitter is the output. It acts both like the emitter and like a computer for the system. Mirrors adjacent to the emitter will connect collectors to the emitter.
Each mirror group should only be connected to a single emitter at a time.
Damage should grow linearly to collectors amount and inversely exponentially to the distance to a star.
The weapon consumes very little power. That's the idea here.
It should look like this:
Pink - a star
Blue - collectors
Red - mirrors
Cyan - an emitter.
This weapon works like extremely powerful continunous damage beam.
Extra:
Some way of transporting light between entities. Yes, you got it right: turrets that track stars. Probably mirrors adjacent to rail docker make rail docker behave like a mirror too. All other rail systems get this property as well.
Collectors should be exposed to starlight. The more collectors are exposed and the nearer they are to a star, the more damage the weapon will inflict.
Mirrors act as a conductor for light. They must be adjacent to collectors to work otherwise they act as a decoration.
Emitter is the output. It acts both like the emitter and like a computer for the system. Mirrors adjacent to the emitter will connect collectors to the emitter.
Each mirror group should only be connected to a single emitter at a time.
Damage should grow linearly to collectors amount and inversely exponentially to the distance to a star.
The weapon consumes very little power. That's the idea here.
It should look like this:
Pink - a star
Blue - collectors
Red - mirrors
Cyan - an emitter.
This weapon works like extremely powerful continunous damage beam.
Extra:
Some way of transporting light between entities. Yes, you got it right: turrets that track stars. Probably mirrors adjacent to rail docker make rail docker behave like a mirror too. All other rail systems get this property as well.
Solar panels.
A limitless way of powering ships of any size. They work similar to "Heli-ray" except that in this case they produce power. Area = linear growth, distance = inverse exponential growth. Solar panels should be very fragile for apparent reasons.
Awesome way of producing power for star stations. Will allow stations to get really powerful defence systems since it's easy to generate power using solar panels yet remaining fairly compact (in comparison to using power blocks or generators).
Make combat a little bit more area dependent.
Extra:
I also propose making weapon computer be able to use solar power to decrease or nullify their own power usage. Currently you can connect a weapon computer to a light source and color the projectiles and what I suggest is making solar panels also connectible to aforementioned computers in order to reroute generated power into power consumption of selected weapon and therefore make it take less power per shot. Usage? Most usage goes for stations again. It will bring a possibility of stations having less power capacitors to supply their weapon systems as those consume a lot of power.
A limitless way of powering ships of any size. They work similar to "Heli-ray" except that in this case they produce power. Area = linear growth, distance = inverse exponential growth. Solar panels should be very fragile for apparent reasons.
Awesome way of producing power for star stations. Will allow stations to get really powerful defence systems since it's easy to generate power using solar panels yet remaining fairly compact (in comparison to using power blocks or generators).
Make combat a little bit more area dependent.
Extra:
I also propose making weapon computer be able to use solar power to decrease or nullify their own power usage. Currently you can connect a weapon computer to a light source and color the projectiles and what I suggest is making solar panels also connectible to aforementioned computers in order to reroute generated power into power consumption of selected weapon and therefore make it take less power per shot. Usage? Most usage goes for stations again. It will bring a possibility of stations having less power capacitors to supply their weapon systems as those consume a lot of power.
A passive weapon to be used on huge ships. Requires three blocks: collector, mirror and dissipator. It's possible to reuse "Heli-ray" collectors and mirrors. Uses the same layout.
Basically it makes a ship using it a small star itself.
The center of the star is the dissipator block.
Any ship in some radius will be affected by that weapon if a clear line of sight from the ship to the dissipator exists. Each ship will get damage depending on how powerful the weapon is and how close the ship to the dissipator is. Unlike real stars, shields will protect the ship from the damage. If shields are down, the exposed blocks will be affected and most probably the ship will be burned quite quickly.
Ultimately this weapon is supposed to fight drones and fighters during capital ship battles. Also anti-torpedo defence.
It is also pretty inefficient and hard to use for anything else.
It also affects everything indiscriminately, including the ship using it.
Basically it makes a ship using it a small star itself.
The center of the star is the dissipator block.
Any ship in some radius will be affected by that weapon if a clear line of sight from the ship to the dissipator exists. Each ship will get damage depending on how powerful the weapon is and how close the ship to the dissipator is. Unlike real stars, shields will protect the ship from the damage. If shields are down, the exposed blocks will be affected and most probably the ship will be burned quite quickly.
Ultimately this weapon is supposed to fight drones and fighters during capital ship battles. Also anti-torpedo defence.
It is also pretty inefficient and hard to use for anything else.
It also affects everything indiscriminately, including the ship using it.
More might be added later.