Important but gamebreaking feature.

    Zeveryn

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    Ok so i've known about this for some time and havent really tested it untill recently.


    But if you press F3 ingame you can actually access a list that catalog every active entity on a server including Players, Players are shown as "client "blahblahblah" (sector)

    This is something i think almost no one knows about and those who do doesnt speak about it.
    Basicly it can be used as a tracker, to track down any player and kill them, just for the hell of it.

    So i suggest that Dev remove the Sector info for clients so no one can benefit from it.


    But i want everyone to know that this is in the game so no one can benefit from it more then anyone else.
    I brought this up with MrFURB.
    Its up to Dev team to discuss how to deal with it or if they want to at all.
     

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    Disable it in all non-dev builds? I mean this sounds like it could be a very useful debugging tool.
     

    Zeveryn

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    Disable it in all non-dev builds? I mean this sounds like it could be a very useful debugging tool.
    sure, it might be, and i agree to it. all im "whining" about it that i can or anyone else for that matter can track all players on a server. :P
     
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    So i suggest that Dev remove the Sector info for clients so no one can benefit from it.
    Since this feature is available to all players, all would benefit from it.
    The player, who is tracked and killed using this, is also capable of tracking and killing other players. There is no imbalance created by this.
     
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    Handy development tool. Server admins should have the option to turn it on or off across the server.
     

    Zeveryn

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    Since this feature is available to all players, all would benefit from it.
    The player, who is tracked and killed using this, is also capable of tracking and killing other players. There is no imbalance created by this.
    Yes, But that is only if EVERYONE is made aware that this function exist within the game. When i tell people to press F3 they go "what the fuck is this?" or "Hey you can see peoples Coordinates here!". I know it because i was mocking around with keys.
     
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    Ok so i've known about this for some time and havent really tested it untill recently.


    But if you press F3 ingame you can actually access a list that catalog every active entity on a server including Players, Players are shown as "client "blahblahblah" (sector)

    This is something i think almost no one knows about and those who do doesnt speak about it.
    Basicly it can be used as a tracker, to track down any player and kill them, just for the hell of it.

    So i suggest that Dev remove the Sector info for clients so no one can benefit from it.


    But i want everyone to know that this is in the game so no one can benefit from it more then anyone else.
    I brought this up with MrFURB.
    Its up to Dev team to discuss how to deal with it or if they want to at all.
    If you can see where players are by pressing F3 it deosn't mean like you can navigate whit it.You need to remember the sector and more likely you are gona lose the target because the target moved.So if you want to track down a player ,slectem in the nav. board.

    It is too hard to track down a player whit F3!

    By the way is not a major bug.Is not a bug!Is just a fueture that can be exploited but thtat desn't make it a bug.
     
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    This feature does, in the right hands, make it very easy to track people. I mean if you are gathering resources or building a secret base (so you can later move home base) you aren't going to be moving much. All it takes is one person to fly a few minutes and shoot you out of the sky. While everyone can use it it's a bad game play mechanic, want to be stealthy? Too bad we know you've entered our sector thanks to F3, any sort of scouting will be obvious.

    Pretty much anyone who is a decent person has no use for this tool in a game play sense. Only testers who need to debug serious problems and griefers who are extremely detrimental to any online community. If you want to be able to track someone like a bounty hunter then a proper balanced system should be put in place and should require time and effort to locate your target.

    zerolightning has given no reason why keeping F3 available is a good thing, simply because he lacks the skill to use F3 to track down newbies or peaceful players as he would want. F3 is overall a bad gameplay mechanic making it far too easy to locate and kill those who perhaps wanted a bit of peace to get ready before going to PvP or simply wanted to play together in a semi-MMO environment.

    Megacrafter127 Not everyone wants to PvP in an online setting and some people like newbies and players with less resources don't want to be pestered by overly aggressive 12 year old players who actively hunt down anyone with less capable ships than them.

    Even if F3 is available to all that does not make it a good game mechanic. It's like giving permanent cloaking ships the ability to fire, sure you could make one too but does that encourage good and fun gameplay? Or a few patches ago turrets didn't add to the mass of the parent ship meaning you could attached obscenely large turrets to a ship that'd otherwise not have the thrust to move them. Is that a good game mechanic?

    Neither of those examples was a bug and everyone could do them. That didn't make them good for the game or realistic.

    TLDR: F3 isn't a gameplay feature, it's a testing feature and as such should be limited to testing builds and not mainstream alpha builds.
    F3 can be used to find players doing things that require less movement like base building and resource gathering while giving them no chance to escape because when they stop you'll know where they are.

    Sorry for the messy layout but it's all mixed up due to addressing zero and mega.
     
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    mrsinister

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    what about only available to server admins? and I like the idea of turning it on or off... how about a place in the server.cfg for that?
     
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    If you want to be able to track someone like a bounty hunter then a proper balanced system should be put in place and should require time and effort to locate your target.
    Agreed. However, this (if implemented) will likely be a long term development after gameplay stabilization.

    That being said, I believe any bounty hunters would also like said "proper balanced system" to also have the ability to track offline player's last known location (at least roughly close) because otherwise being a bounty hunter can quickly become sitting and waiting for a player to come online (at any time during the day, which not everyone has).
     
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    Agreed. However, this (if implemented) will likely be a long term development after gameplay stabilization.

    That being said, I believe any bounty hunters would also like said "proper balanced system" to also have the ability to track offline player's last known location (at least roughly close) because otherwise being a bounty hunter can quickly become sitting and waiting for a player to come online (at any time during the day, which not everyone has).
    On the subject of bounty hunting, I find it impossible to disagree with this man ;-)
     
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    F3 should work as a scanner, and there should be a scanning bock to put in your Ship to increase Range.
    The thinking is to only show the Ships in Scanner-range
     
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    Zeveryn

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    No, it shouldnt. press P if u want a map. and if anything should be a scanner its that. This isnt about a new feature suggestion. F3 is awesome as it is. But what im trying to say is you could maybe limit how people can check client Coordinates.
     
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    what about only available to server admins? and I like the idea of turning it on or off... how about a place in the server.cfg for that?
    Agreed, but I think also that if someone who is not an admin presses F3, it should only show players who are in their faction, or maybe allied factions as well.
     

    mrsinister

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    Agreed, but I think also that if someone who is not an admin presses F3, it should only show players who are in their faction, or maybe allied factions as well.
    I'll go with that. :) along with my server.cfg setting ;)
     

    NeonSturm

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    Can you not get the same info from your log files?

    I would agree, but I would like it even less if it will be hidden even deeper though still accessible.