Faction/Personal permissions update = Stolen homebases?

    Lecic

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    Just no. If you wanna personalize something you should need to undock from HB.
    What? That doesn't make any sense.

    Or you should be able to set different permissions for doors than for using the faction module itself or a build block.
    You can do that. They're called faction permission modules.

    Abuse build blocks near faction module => triggers an area trigger, which if removed triggers another area trigger, which triggers an explosive at both sides of a build block. And the BB can only be placed by the owner.
    Have you actually tested this? Because it won't always work. Area triggers are unreliable at best.
     

    NeonSturm

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    What? That doesn't make any sense.
    What? you can't understand?
    Set faction module to PERSONAL should ONLY work when UNDOCKED from HB at least.
    You can do that. They're called faction permission modules.
    In general, 2 permissions for structures at a whole. And then define which actions take which permission setting by default to make use of 1 block per activatable less often required - less annoying.
    Have you actually tested this? Because it won't always work. Area triggers are unreliable at best.
    When I last used them, they worked fine. They are only unreliable when they need to detect separate entities. But adjacent blocks are the own entity. But I haven't tested it too much under MP+LAG - only about 15 or 20 times.
     

    Lecic

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    What? you can't understand?
    Set faction module to PERSONAL should ONLY work when UNDOCKED from HB at least.
    No, I understood what you were saying. It just doesn't make any sense. Why shouldn't people be able to set their ship to personal then they're docked to the HB?
     

    NeonSturm

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    Why shouldn't people be able to set their ship to personal then they're docked to the HB?
    They should just not be able to change it. It will stay personal if done before docking.
    That would reduce the snowball effect.

    If you can undock, you can access/control it, you put effort into undocking it.
     

    Master_Artificer

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    In general, 2 permissions for structures at a whole. And then define which actions take which permission setting by default to make use of 1 block per activatable less often required - less annoying.
    two levels of permissions, or two permission blocks? You need probably hundreds of them on a structure, you don't interface with them (they have no gui) and faction permission modules allow anyone from the same faction to interact with blocks touching the faction permission module. Public permission module works the same way.
    [DOUBLEPOST=1453656771,1453656353][/DOUBLEPOST]
    Things are usually stolen by low-ranks who have been planted into the faction, either by a solo player or an opposing faction. When things get stolen by a high-rank, it's usually an intrafaction issue that can be resolved internally. If the issue can't be resolved with a return of the stolen items and a booting/demoting of the officer, the victim can always leave the faction. When things get stolen by a low-rank, it's usually an interfaction issue that cannot be resolved internally. There's no way to resolve it, because there aren't any threats you can point at the person who just stole a huge chunk of your fleet. You can't leave the faction to get away from the issue.
    That's not a suggestion, that's currently what can happen. That's why this thread has been formed. If a faction is not careful, a 4th level member can access the faction module and set everything to personal at a station, no restrictions on what you can or cannot have set personal.
    That's the issue, and we have this thread to help work out the kinks of the new system. If we can get the flaws and "unintended game-play" consequences out of the way we will have a better game in general.
     

    NeonSturm

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    Master_Artificer , you seem to neot reading what I said.
    2 Settings at a faction block, NOT a faction permission block or public permission block.

    You don't place a dozen of "(just) faction blocks" on every structure, or do you?​
     

    Master_Artificer

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    Master_Artificer , you seem to neot reading what I said.2 Settings at a faction block, NOT a faction permission block or public permission block. You don't place a dozen of "(just) faction blocks" on every structure, or do you?
    You cant, its only one per entity. That's not what I was talking about anyways.
    Your point was unclear then, or muddled.
    So you want two buttons in the gui of a faction block, instead of the 6 that we have right now? (4th, 3rd, 2nd, 1st, F, P)
     

    Lecic

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    They should just not be able to change it. It will stay personal if done before docking.
    That would reduce the snowball effect.

    If you can undock, you can access/control it, you put effort into undocking it.
    What snowball effect? You're not making any sense. What are you trying to prevent here?
     

    Master_Artificer

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    What snowball effect? You're not making any sense. What are you trying to prevent here?
    The snow ball effect of personalizing the home base and having everything docked to it be effected as his snowball effect.
    Which is why you shouldn't be able to personalize a homebase. You should never be in need to do that, so it shouldn't be a thing.
     

    Lecic

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    The snow ball effect of personalizing the home base and having everything docked to it be effected as his snowball effect.
    Which is why you shouldn't be able to personalize a homebase. You should never be in need to do that, so it shouldn't be a thing.
    Yes, that's the issue this entire thread is covering. However, personalizing a ship that's DOCKED TO THE HB will only personalize it (and anything docked to it), and NOT the HB. It's a pointless addition, preventing setting personal on something docked to a HB.
     

    NeonSturm

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    Yes, that's the issue this entire thread is covering. However, personalizing a ship that's DOCKED TO THE HB will only personalize it (and anything docked to it), and NOT the HB. It's a pointless addition, preventing setting personal on something docked to a HB.
    You call it point-less, but sometime someone will make a docking platform entity put onto the HB.

    How should the game know it's a docking platform and not a ship? I thought "undocked=ship".
     

    Lecic

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    You call it point-less, but sometime someone will make a docking platform entity put onto the HB.

    How should the game know it's a docking platform and not a ship? I thought "undocked=ship".
     

    NeonSturm

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    How old is he? Does this guy have a brain-cancer?

    If you don't agree with what I said, fine. But your posts stalk mine without any proper, real solution and this is not OK.​
     

    Lecic

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    How old is he? Does this guy have a brain-cancer?

    If you don't agree with what I said, fine. But your posts stalk mine without any proper, real solution and this is not OK.​
    You're making solutions to something that isn't a problem. Explain why people shouldn't be able to set something to personal while it's docked to a HB.
     

    NeonSturm

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    Explain why people shouldn't be able to set something to personal while it's docked to a HB.
    Because nothing on a HB should be personal, except it was personal before docking.

    If there is a personal room, a docked personal entity. Having to undock it first makes sure that it can be removed by killing the dock and overheating it after this person leaves the faction, if he quits playing SM.
     

    Lecic

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    Because nothing on a HB should be personal, except it was personal before docking.

    If there is a personal room, a docked personal entity. Having to undock it first makes sure that it can be removed by killing the dock and overheating it after this person leaves the faction, if he quits playing SM.
    Having to undock it first has literally zero effect on any of that. You can remove the rail and kill a personal ship on the HB perfectly fine, regardless of whether it was docked when set to personal or not.
     
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    Having to undock it first has literally zero effect on any of that. You can remove the rail and kill a personal ship on the HB perfectly fine, regardless of whether it was docked when set to personal or not.
    Or nonchalantly push that "undock bay 23" button in the control room to undock the offender and push it away ;)
     
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