What to do...

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    What should I do with this big ship? I'm bored so I just want to do something but idk what to build

    starmade-screenshot-0005.png
    Give me an idea that doesn't involve destroying it
     

    Nauvran

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    Try building your own ship.
     

    NeonSturm

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    Make smaller ships for it.
    Fighters, gunships.
    1-man fighters (= light, medium) and interceptors
    2-man fighters (= medium, heavy) and interceptors
    3-5 man ships (= gunboats, gunships) …​
    men-count defines how many NPCs you use, not how many players.​

    Stop only when the ships get too big for you.

    Example classification (shameless self-promotion :D)
    When making a standard
    1. Look for the possible minimum, maximum and optimum.
    2. Search for a word or idea to clearly separate weight-classes and categories in your own specification.


    –––Disclaimer: My opinions here–––

    Class-0 Unmanned - defined by size of living quarters from Class-1:
    • Drones can even have a million blocks.
      • They have no interior and works without any crew.
      • If used for combat or mining or any task that scales in power, you have
        1. at least 2 and a mother-ship or station nearby (no hyper-drives).
        2. Many of them. A dozen at least.
      • Single-Drone uses:
        • surveillance
        • scouting
        • probing (collecting data on non-sentient entities that proof no treat of consequence after detection)
    • Mines = Drones with single usage.
    • Satellites = Drones without proper mobility (or static).
    Military:
    Class-1 Fighters - defined by docking size of Class-1:
    • Light : 1-2 persons (like a motorcycle)
    • Medium : 1-3 to 1-5 persons (Like a car)
    • Heavy : 2-4 to 2-8 persons (Cannot be driven by 1 person anymore)
    Crew space is at least as thick as the thinner parts of the hull, for fighters mostly 1 deck and 1.5 decks for heavy (second being not as big as the first).
    Class-1 Interceptors - defined by docking size of Class-1:

    A fighter is an interceptor when it has​
    • jump-drives (burst of mobility)
    • tools to pin down the target or stick to it.
    Class-2+3 Warships:
    • Light - defined by minimum crew size:

      • Gunboats : Larger than fighters
      • Gunships : Larger than Interceptors –– can also be called Light-warships.
      • Gunboats+ships have no fighter/interceptor bays.
      • 3+ crew with required professionals
        • Pilot, Captain, Engineer, ... at least 3 jobs.

    • Medium - defined by flexibility:

      • Can carry 2..4 Class-1 to do side-tasks.
      • Also has 4-8 slots for mines, drones and satellites, because the flexibility it adds to the fleet is worth more than the 1% extra space saved.
      • It also has interior-space usable for various tasks.
        • Prisoner cells
        • High-value goods too valuable or secret to put into cargo ships.
      • 3+n..6+m+x crew. n= min of carried Class-1. m= maximum of carried Class-1. x= variance of your Class-2 ships of that category.

    Fighters, Interceptors, Gunboats and Gunships need to be pure military functional vessels. Max 10% penalty in efficiency due to decoration and similar.​
    When making a standard, you have to know the limits between it and lower categories.
    The limit needs to be defined. The best way to do this is using a word.

    As weight-classes I use:
    0. [Drops] Only unmanned.​

    1. [Tiny] Fighters + Shuttles
      • This class is "tight" - all Class-1 should fit into all Hangars for any Class-1.
      • no proper living quarters
      • Hangar/Cargo for max 1-2x Class-0, but would sacrifice other parts.
      • Fighters can have 1-2 smallest-reasonable turrets (medium, heavy). Reasonable = >50% blocks for scalable properties.
    2. [Small] (War)ships
      • This class has 2 docking bay sizes using a technique like DIN-A4, DIN-A5 where a paper is the size of 2 smaller ones.
      • proper living quarters for 1-2 weeks
      • pressurized cargo bays and should have 1 drone bay for various tasks.
    3. [Medium] ships
      • Have all optional parts of Light ships of their own category (war, civilian, etc).
      • proper living quarters and crew size.
      • Should carry Class-1
    4. [Big] ships - defined by not being supposed to dock into another ship.
    5. [Super] ships - defined by being unique outfitted.
    6. [Special] space-whales, stations, planets, alien-stuff, foreign designs, …
     
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    Make smaller ships for it.
    Fighters, gunships.
    1-man fighters (= light, medium) and interceptors
    2-man fighters (= medium, heavy) and interceptors
    3-5 man ships (= gunboats, gunships) …​
    men-count defines how many NPCs you use, not how many players.​

    Stop only when the ships get too big for you.

    Example classification (shameless self-promotion :D)
    Ok
     
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    make a station to dock all your ships to,they reduced the cost of the station core so its affordable now.
     
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    whats the point of this thread,you could have asked the same thing in the chat :P
     

    NeonSturm

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    WEll, No one would have known what I was talking about at first
    I think SkylordLuke means the topic as a whole, not only a post.

    BTW: You also could have just pressed the Agree-button instead of writing "K".
    I don't need such an answer to my post, just saying in case you consider it.
     
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    I didnt know you had to insert a penny every time you wrote something in chat :eek:
    I mean by if I said it no one would get it and start asking me questions about what i'm talking about
    [DOUBLEPOST=1452361371,1452361311][/DOUBLEPOST]
    I think SkylordLuke means the topic as a whole, not only a post.

    BTW: You also could have just pressed the Agree-button instead of writing "K".
    I don't need such an answer to my post, just saying in case you consider it.
    I probably most likely will do it after I finish fixing the armor to my liking
    [DOUBLEPOST=1452363820][/DOUBLEPOST] starmade-screenshot-0006.png

    New armor on it being placed(I'm just customizing it to my will)
     

    therimmer96

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    Wow, you really know how to use that mass replace tool
     
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    Wow, you really know how to use that mass replace tool
    Yes, And i'm not finished with the hull, I did run into a problem with the corner blocks tho however I got all the blue that I could get and It also has a spinning rotator on the inside
     
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    Replace all those ugly holes with either turret slots for point defense, or plate over them with armor, they dont look that good on the ship.
    Its the skeleton thats on the ship right now with some armor on it, I'll do it at the end tho
     

    jayman38

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    Try building vertical and see how it looks. Maybe make some "sails" for no good reason. LOL
     
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