Yes, Starmade isn't Minecraft, but it is a voxel game so comparisons are inevitable.
The thing I miss most from Minecraft that Starmade doesn't have is... survival. As in building and maintaining the structures that make it a non-issue for a day to day basis.
Specifically things like building greenhouses to grow crops in, underground bunkers with emergency wheat and potatoes with torches lining the walls, my gardens full of pumpkins and watermelons, my pens full of different animals... even my dark rooms for growing mushrooms in.
I enjoyed not just building all of these varied structures, but the routine maintenance required to keep them productive (breeding the animals, culling them for meat, harvesting/replanting crops, etc).
One of my favorite downloadable maps was the old Skyblock, where you got one tiny floating island with nothing but a bit of dirt, one tree, some grass, and a chest with a bucket of water and a bucket of lava.
You had to very carefully set up a cobblestone generator, pray for some grass seed and tree seedlings, and literally build the entire world around you by yourself. Right down to creating space far enough away from your home to have animals and monsters spawn so that you could farm them for the rare drops to provide you with even more luxuries (like spiders for thread to make wool to make a bed).
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Why? Well for one it was something to do once you had everything you wanted built. For another, it made a nice natural rhythm to the game where you had to have stopping points to go take care of your food sources so that you could eat, which meant you couldn't just marathon build until you were sick of it (which has led to a bit of burnout for me lately).
The devs have been looking for ways to make stations/bases more important, but so far its been mostly done by simply saying you can't process materials or manufacture goods anywhere but a base.
I could really go for planet farming (as in actually building a farm on a planet) and setting up biodomes on my stations for actual constructive uses rather than simply looking pretty.
The thing I miss most from Minecraft that Starmade doesn't have is... survival. As in building and maintaining the structures that make it a non-issue for a day to day basis.
Specifically things like building greenhouses to grow crops in, underground bunkers with emergency wheat and potatoes with torches lining the walls, my gardens full of pumpkins and watermelons, my pens full of different animals... even my dark rooms for growing mushrooms in.
I enjoyed not just building all of these varied structures, but the routine maintenance required to keep them productive (breeding the animals, culling them for meat, harvesting/replanting crops, etc).
One of my favorite downloadable maps was the old Skyblock, where you got one tiny floating island with nothing but a bit of dirt, one tree, some grass, and a chest with a bucket of water and a bucket of lava.
You had to very carefully set up a cobblestone generator, pray for some grass seed and tree seedlings, and literally build the entire world around you by yourself. Right down to creating space far enough away from your home to have animals and monsters spawn so that you could farm them for the rare drops to provide you with even more luxuries (like spiders for thread to make wool to make a bed).
---
Why? Well for one it was something to do once you had everything you wanted built. For another, it made a nice natural rhythm to the game where you had to have stopping points to go take care of your food sources so that you could eat, which meant you couldn't just marathon build until you were sick of it (which has led to a bit of burnout for me lately).
The devs have been looking for ways to make stations/bases more important, but so far its been mostly done by simply saying you can't process materials or manufacture goods anywhere but a base.
I could really go for planet farming (as in actually building a farm on a planet) and setting up biodomes on my stations for actual constructive uses rather than simply looking pretty.