Since the drop of the patch and the changes to power generation and the power generation softcap several concerns have been raised. Most of the concerns that I have heard deal with Cloakers and I felt the need to talk about it and ask the thoughts of our fellow players. I would also like to make a few general suggestions on cloaking in general if I may.
First though, power.
Since the change in the latest patch the softcap has been moved from one million power to two million power. Now I haven't heard much if anything about this other than the increase from it, but this seems to be more of an issue with power generation having been increased as well. It seems some ships have "too much" power.
I hope I'm not rude in saying this, but if your ship has too much power then remove some of it. Use the space for shields, or thrusters, cargo, or even a break room for your crew. There is so much that can be done if there isn't as much space being taken up with power, but I don't believe that power is broken in its new state, I believe that it is just more condensed, not to mention that server settings can be adjusted if needed.
Now onto a though about cloakers that I'd like to talk about, but without making a suggestion more of talking out loud.
I believe that cloakers need a slight change if not a major. I believe that they need to move beyond their current power/mass state to a more creative form. Perhaps we should have to build them similar to the docking extenders of old so that they create a field around the ship. Perhaps they work easier on smaller ships but still allow larger ships to hide... unless a crew member sings the Soviet National Anthem.
I think that the biggest benefit to cloakers could come in the form of easy for small hard but not punishing for big ships, maybe make big ships really slow, kill the radars, kill the lights... or do the Klingon thing and kill the weapons and shields and make them have to cycle after dropping cloak.
I know this post is disjointed and a mess, but it is Four AM and I am a little crazy.
Please forgive me if I was rude, and happy building to all.
First though, power.
Since the change in the latest patch the softcap has been moved from one million power to two million power. Now I haven't heard much if anything about this other than the increase from it, but this seems to be more of an issue with power generation having been increased as well. It seems some ships have "too much" power.
I hope I'm not rude in saying this, but if your ship has too much power then remove some of it. Use the space for shields, or thrusters, cargo, or even a break room for your crew. There is so much that can be done if there isn't as much space being taken up with power, but I don't believe that power is broken in its new state, I believe that it is just more condensed, not to mention that server settings can be adjusted if needed.
Now onto a though about cloakers that I'd like to talk about, but without making a suggestion more of talking out loud.
I believe that cloakers need a slight change if not a major. I believe that they need to move beyond their current power/mass state to a more creative form. Perhaps we should have to build them similar to the docking extenders of old so that they create a field around the ship. Perhaps they work easier on smaller ships but still allow larger ships to hide... unless a crew member sings the Soviet National Anthem.
I think that the biggest benefit to cloakers could come in the form of easy for small hard but not punishing for big ships, maybe make big ships really slow, kill the radars, kill the lights... or do the Klingon thing and kill the weapons and shields and make them have to cycle after dropping cloak.
I know this post is disjointed and a mess, but it is Four AM and I am a little crazy.
Please forgive me if I was rude, and happy building to all.