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Simple enough. Have a configurable render cap to prevent it from murderizing computers, of course.
Whenever a block is salvaged by a salvage module, it spawns a one meter particle clientside using the texture of the block's inventory icon, which is then dragged into the salvage module that killed it. Perhaps the particle could shrink as it approaches the salvage module?
Whenever a block is salvaged by a salvage module, it spawns a one meter particle clientside using the texture of the block's inventory icon, which is then dragged into the salvage module that killed it. Perhaps the particle could shrink as it approaches the salvage module?