- Joined
- Dec 2, 2015
- Messages
- 147
- Reaction score
- 10
I'm just gonna get straight into it.
SUGGESTION #1: Replace Homebase Invincibility with Homebase Reinforcement.
Homebase Invincibility is essentially and I win button, I took most of these suggestions from EVE, because these mechanics work well.
Essentially once a Homebase takes enough beating it will enter a reinforced mode, where a certain type of material (e.g some time of ore) is burned up as long as this material can be burnt up the homebase will remain invincible, but when said material runs out the homebase the faction owning the homebase will be alerted and the homebase becomes vulnerable, once vulnerable, it can be made invulnerable by using the reboot feature (it takes longer then rebooting a ship and during so shields and power regeneration are disabled) however if a base has none of this material that keeps in safe until in runs out, in its storages when it takes enough beatings it will simply become no longer invincible skipping the invulnerability timer.
SUGGESTION #2: Fleet Management Interface.
This is a window where you can invite people to your fleet and manage composition and objectives, effectively making a better fleet.
Once a member is invited to a fleet, the fleet commander can set a fleet waypoint that everyone warps to, different wings can be assigned and have set different waypoints as well as broadcasting information in this window, such as "Enemy Spotted", "Im out of this fight", "Shields Down", "Armor Down", "Require Assistance" etc, and these notifications can also be seen on the signatures that show where your ship is as well as roles within the fleet such as "Fleet Commander" "Wing [Wing Number] Commander" and "Wing [Wing Number] Member" natural every wing is designated a number.
SUGGESTION #3: Changes to navigation menu "radar" and scanning.
Unless your ship is radar jammed or cloaked, it is impossible to "get the drop on somebody" without being in a different sector to them where you can't see them.
Firstly obstacles such as gas clouds, debris and large asteroid fields should be useable as hiding places where radar blips can not see you from long range due to interference, these obstacles can be used to hide from radar (and in the case of gas clouds visually as well), i also believe that if something large such as a station is being used to interrupt visual to an enemy, the radar blip cannot be seen at long range either, as for scanning it should have a configurable "scanning radius" the larger this radius is the less accurate the results are, eg max range will only show you there is SOMETHING there but not what, a shorted range will show you whenever it is an asteroid or ship or whatever, and short range will tell you names of ships, stations etc and even shorted will show you their faction and who is piloting them.
Well that's is.
SUGGESTION #1: Replace Homebase Invincibility with Homebase Reinforcement.
Homebase Invincibility is essentially and I win button, I took most of these suggestions from EVE, because these mechanics work well.
Essentially once a Homebase takes enough beating it will enter a reinforced mode, where a certain type of material (e.g some time of ore) is burned up as long as this material can be burnt up the homebase will remain invincible, but when said material runs out the homebase the faction owning the homebase will be alerted and the homebase becomes vulnerable, once vulnerable, it can be made invulnerable by using the reboot feature (it takes longer then rebooting a ship and during so shields and power regeneration are disabled) however if a base has none of this material that keeps in safe until in runs out, in its storages when it takes enough beatings it will simply become no longer invincible skipping the invulnerability timer.
SUGGESTION #2: Fleet Management Interface.
This is a window where you can invite people to your fleet and manage composition and objectives, effectively making a better fleet.
Once a member is invited to a fleet, the fleet commander can set a fleet waypoint that everyone warps to, different wings can be assigned and have set different waypoints as well as broadcasting information in this window, such as "Enemy Spotted", "Im out of this fight", "Shields Down", "Armor Down", "Require Assistance" etc, and these notifications can also be seen on the signatures that show where your ship is as well as roles within the fleet such as "Fleet Commander" "Wing [Wing Number] Commander" and "Wing [Wing Number] Member" natural every wing is designated a number.
SUGGESTION #3: Changes to navigation menu "radar" and scanning.
Unless your ship is radar jammed or cloaked, it is impossible to "get the drop on somebody" without being in a different sector to them where you can't see them.
Firstly obstacles such as gas clouds, debris and large asteroid fields should be useable as hiding places where radar blips can not see you from long range due to interference, these obstacles can be used to hide from radar (and in the case of gas clouds visually as well), i also believe that if something large such as a station is being used to interrupt visual to an enemy, the radar blip cannot be seen at long range either, as for scanning it should have a configurable "scanning radius" the larger this radius is the less accurate the results are, eg max range will only show you there is SOMETHING there but not what, a shorted range will show you whenever it is an asteroid or ship or whatever, and short range will tell you names of ships, stations etc and even shorted will show you their faction and who is piloting them.
Well that's is.