Suggestions by Ilias.

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    1.Oxygen containers, loaders, generators for closed structures.

    2.Hazardes for players blocks (`examples: current "Lava", ..).

    3.No |'magical'| movings in space (`moving through allignes and pushes (+ropes, jetpacks (`overable), ..).

    4.Ability to understand when manual repairable block's healh is 100%.

    5.Unlimited inventory size |and limit by weight|-maybe.

    6. - ship's build mode (`for need to build manualy with moving around the ship).

    7.Building even damaged ship.

    !8.Fix the minecraft's |Running low on memory problem|.

    9.Abbility to set camera position when zooming out (`upper, downer, ..).

    10.Change values: `Examples: `50m/s , `20km, ...

    11."Jump module" >-> "Jump engine".

    12.+Button: |Freelook toggle|.

    13."Window pos|- + down left, up right, down right.
    [DOUBLEPOST=1448711817,1448711659][/DOUBLEPOST]14.Fuel for generators.
     

    Criss

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    1: Unconfirmed feature and difficult to impliment. Further research is needed. In the end if the system is not fun it won't happen.

    2: Likely planned. Core features and their blocks come first however. These are second to that in priority.

    3: There is no player gear. It would also be quite tedious to force a player with no gear to rely on something like rope, and therefore perhaps not fun gameplay. Things like jetpacks are planned however for easier movement.

    5: I believe this is planned with the cargo update, coming out within a few weeks.

    6: There is already a ship build mode. Press space while in the ship core to enter it. Advanced controls can be accessed by holding the control button.

    7: You can build on a damaged ship, however you will be penalized for gameplay reasons. Otherwise players would simply repair their ships mid combat and never truly overheat their core, which is the opposite of what needs to happen.

    9: Do you mean a locked camera? Something we havent looked at but entirely possible.

    11: Everything in the game so far is under the same naming convention. All multi block ship components come with their computers and respective modules. For now that will stay the same. You can call it whatever you want. Don't let the name of a block stop you.
     
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    1: Unconfirmed feature and difficult to impliment. Further research is needed. In the end if the system is not fun it won't happen.

    2: Likely planned. Core features and their blocks come first however. These are second to that in priority.

    3: There is no player gear. It would also be quite tedious to force a player with no gear to rely on something like rope, and therefore perhaps not fun gameplay. Things like jetpacks are planned however for easier movement.

    5: I believe this is planned with the cargo update, coming out within a few weeks.

    6: There is already a ship build mode. Press space while in the ship core to enter it. Advanced controls can be accessed by holding the control button.

    7: You can build on a damaged ship, however you will be penalized for gameplay reasons. Otherwise players would simply repair their ships mid combat and never truly overheat their core, which is the opposite of what needs to happen.

    9: Do you mean a locked camera? Something we havent looked at but entirely possible.

    11: Everything in the game so far is under the same naming convention. All multi block ship components come with their computers and respective modules. For now that will stay the same. You can call it whatever you want. Don't let the name of a block stop you.
    Thanks for answer.

    6. ``|'minus'| "ship's build mode (`for need to build manualy with moving around the ship).".
    *manually

    7. With 6. and 3. will be fine.

    9. ``When zooming out - camera staying straight back of ship, 'ability to move it some up, down, .. (`for it stays there yes).

    Does the game is only for fun?!?
     

    serge1944

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    1: Unconfirmed feature and difficult to impliment. Further research is needed. In the end if the system is not fun it won't happen.

    2: Likely planned. Core features and their blocks come first however. These are second to that in priority.

    3: There is no player gear. It would also be quite tedious to force a player with no gear to rely on something like rope, and therefore perhaps not fun gameplay. Things like jetpacks are planned however for easier movement.

    5: I believe this is planned with the cargo update, coming out within a few weeks.

    6: There is already a ship build mode. Press space while in the ship core to enter it. Advanced controls can be accessed by holding the control button.

    7: You can build on a damaged ship, however you will be penalized for gameplay reasons. Otherwise players would simply repair their ships mid combat and never truly overheat their core, which is the opposite of what needs to happen.

    9: Do you mean a locked camera? Something we havent looked at but entirely possible.

    11: Everything in the game so far is under the same naming convention. All multi block ship components come with their computers and respective modules. For now that will stay the same. You can call it whatever you want. Don't let the name of a block stop you.
    For the oxygen you can make that it will be a bunch of not vicible cubes floating around a room that when you make colision with it will make you alive.And for the oxygen maker i can say,make like a cube with plants that you press c on the cube with plants then press v on a vent and the vent will deploy the not visible cubes.
     
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    10.More thrusters.
    11.Turning, moving requesting right direction and force thrust.
    Placing thrusters in line increasing max speed (`!no limits!) `and decreasing manoeuvrability.
    12. `Selection after clicking on |"search" field|.
    13. `"p.. r.. module" >-> "p.. generator .."|"r.. ..".
    14. `No 'magical, invisible' connections. (``wires, ..).
    [DOUBLEPOST=1448720221,1448717604][/DOUBLEPOST]15. !! Working on memory using systems.
     

    Jaaskinal

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    11: Everything in the game so far is under the same naming convention. All multi block ship components come with their computers and respective modules. For now that will stay the same. You can call it whatever you want. Don't let the name of a block stop you.
    Power Capacitor
    Power Reactor
    Shield Capacitor
    Shield-Recharger
     

    Criss

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    Power Capacitor
    Power Reactor
    Shield Capacitor
    Shield-Recharger
    Except those blocks do not fall under a system where they have two components that need to be linked, which was my point. Just about everything that is linked is either a computer or a module aside from logic which does not require another block to give functionality.
     
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    11.Make it good, but stop create the ********** limits, pleeeease. (`I guies one of main aspects of the game should be ability to create anything what want to)
    "`and decreasing manoeuvrability."-work on it.. ('forgot what it is in space)
    Add requesting of consumable fuel (`including long time, huge energy output types).
     
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    16. Launchers's. game's windows storing position.
    [DOUBLEPOST=1448914145,1448913526][/DOUBLEPOST]15. My system- Idea pad Y500, and the game do not handling loading of 1 planet (and the game do not using even half of the system abilities).