Shipyards are great, designs are almost ready to replace blueprints excepting import/export capability & ability to build stations.
I tend to approach Starmade from a perspective of games like Eve and Minecraft. Obviously it's different though. So I'd like to make a (big) suggestion that arises from my experience with Distant Worlds (RT space strategy).
When building stations (or repairing crippled ships that cannot reach a shipyard in reasonable time) it would be nice (and, honestly, reasonable & realistic) to be able to employ construction ships. Please believe me - I understand that allowing shipyard capacity on ships carries a whole spaceport full of baggage, but at this point I would like to see some community brainstorming on what it would have to look like to be possible. Not how it's impossible, but on what restrictions would make it possible. Because ships with small shipyards are the only way designs will ever be able to absorb the function of blueprints. Maybe increase the thrust load, power load, whatever - but adapting them for ships only makes sense at this point.
I tend to approach Starmade from a perspective of games like Eve and Minecraft. Obviously it's different though. So I'd like to make a (big) suggestion that arises from my experience with Distant Worlds (RT space strategy).
When building stations (or repairing crippled ships that cannot reach a shipyard in reasonable time) it would be nice (and, honestly, reasonable & realistic) to be able to employ construction ships. Please believe me - I understand that allowing shipyard capacity on ships carries a whole spaceport full of baggage, but at this point I would like to see some community brainstorming on what it would have to look like to be possible. Not how it's impossible, but on what restrictions would make it possible. Because ships with small shipyards are the only way designs will ever be able to absorb the function of blueprints. Maybe increase the thrust load, power load, whatever - but adapting them for ships only makes sense at this point.