Hey guys, I've got a neat little idea that might help better maintain larger areas of space, sensors! There would be two kinds of sensors, long range and short range. Here's some basic ideas I've come up with:
Short Range:
Only has a 2 km radius
Activated by selecting target in navigation
Can give detailed information about a ship/object including: Name, Size, Class, Faction, Power systems, Shields, etc.
Information displayed on a side screen while in flight mode.
Short Rang Sensor Sample Display:
Name: ShipName
Faction: FactionName
Faction Status: Neutral
Mass: 7262
Dimensions: 50x25x15 Blocks
Class: Battleship
Power Production: 1,732,673 e/s
Power Storage: 3,525,263 Energy
Shield Power: 283,252 Power
Long Range:
Has a 10 km radius
Can only be placed on planets, asteroids, and space stations
Activated when any object comes into proximity range proximity (Variable by unit)
Gives basic information about a ship/object including: Name, Size, Faction
Information sent in a private chat message to a specified player.
Has short range sensors built in that can transmit information to allied ships
Long Range Sensor Sample Chat Message:
"ShipName" from the "FactionName" faction has entered proximity to Sensor 152.
Mass: 5273.
Distance from Sensor: 3.7 km.
I welcome any criticism, ideas, or changes that you guys can come up with, just no hateful/useless comments please.
-Cheers! :D
EDIT BASED ON WHAT PEOPLE HAVE SAID:
No class description
Seperate Chat Tab for Sensors
Sensor Probes
Limited Distances when information starts showing up and tolerances.
Increased Turret Accuracy
Different Frequencies and Jammers Effecting Sensors
Range increases based on size of sectors and number of sensor blocks (I came up with two formulas:
Short Range
(S+(B*100))<(S+5,000)
S=Sector Radius
B=Number of Blocks
5000=Max Extra Range for Short Range Sensors
Long Range
((S*5)+(B*250))<(S*10)
Same Idea as short range but the max range is 10 sectors)
Short Range:
Only has a 2 km radius
Activated by selecting target in navigation
Can give detailed information about a ship/object including: Name, Size, Class, Faction, Power systems, Shields, etc.
Information displayed on a side screen while in flight mode.
Short Rang Sensor Sample Display:
Name: ShipName
Faction: FactionName
Faction Status: Neutral
Mass: 7262
Dimensions: 50x25x15 Blocks
Class: Battleship
Power Production: 1,732,673 e/s
Power Storage: 3,525,263 Energy
Shield Power: 283,252 Power
Long Range:
Has a 10 km radius
Can only be placed on planets, asteroids, and space stations
Activated when any object comes into proximity range proximity (Variable by unit)
Gives basic information about a ship/object including: Name, Size, Faction
Information sent in a private chat message to a specified player.
Has short range sensors built in that can transmit information to allied ships
Long Range Sensor Sample Chat Message:
"ShipName" from the "FactionName" faction has entered proximity to Sensor 152.
Mass: 5273.
Distance from Sensor: 3.7 km.
I welcome any criticism, ideas, or changes that you guys can come up with, just no hateful/useless comments please.
-Cheers! :D
EDIT BASED ON WHAT PEOPLE HAVE SAID:
No class description
Seperate Chat Tab for Sensors
Sensor Probes
Limited Distances when information starts showing up and tolerances.
Increased Turret Accuracy
Different Frequencies and Jammers Effecting Sensors
Range increases based on size of sectors and number of sensor blocks (I came up with two formulas:
Short Range
(S+(B*100))<(S+5,000)
S=Sector Radius
B=Number of Blocks
5000=Max Extra Range for Short Range Sensors
Long Range
((S*5)+(B*250))<(S*10)
Same Idea as short range but the max range is 10 sectors)
Last edited: