I've been trying to hook up an xor gate to a T flip flop to a D flip flop (I can't figure out how to get these things to be of any use otherwise for actual bit storage). The way I've tried to do this is hooking up an XOR block to a button which is then hooked up to a T flip flop which is then hooked up to one of the XOR inputs, the other input is the user input. what should happen is that, assume I originally start out at input a = 0 and input b = 0, where a is the out put from the tflip flop and b is the user input, by switching b = 1, my t flip flop should turn to high, which should turn my a =1 which should turn my output to button to 0, which will not activate the button leaving the tflip flop at low (or 0). This first part of this works, but it does not reset my output to 0, and alters the behavior of the AND output gate to appear at least to be bugged to be an OR gate, as even if one input is low, it will remain at a high state. Additionally hooking up those outputs to a different AND gate, connected the same except with no output results in correct functionality, however if I were to say use both AND gate outputs to another AND gate I get the same error on the final AND gate
http://www.physics.udel.edu/~watson/scen103/xor.gif
AND gate out the "C" reference here. This is how I implemented my XOR gate in starmade exactly.
Here is a link to two gifs that show the situation, in the first it proves the XOR works, in the second it shows the inconsistency of and gates, despite the same connections.
EDIT don't know why, the forums F'd up and they didn't includ my other link, updated above
http://www.physics.udel.edu/~watson/scen103/xor.gif
AND gate out the "C" reference here. This is how I implemented my XOR gate in starmade exactly.
Here is a link to two gifs that show the situation, in the first it proves the XOR works, in the second it shows the inconsistency of and gates, despite the same connections.
EDIT don't know why, the forums F'd up and they didn't includ my other link, updated above
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