I took a ship out for testing against a pirate station and pirates. You can find the ship here http://starmadedock.net/content/ugly-cube-ship.3549/
The issue after firing at the station for a short bit I noticed I wasn't getting the damage I expected. However when I stopped firing I noticed damage was still coming up especially when I closed in I could see the red damage values flash up. This continued on one instance about 2 minutes on another station a full 3 minutes went by with the numbers coming up.
During the time even though all the hits had long since happened turrets and stuff where still firing at me.
The issue is the game engine was taking so long to calculate all the damage done to the station.
similar happened when attacked by a squadron of pirates.
In one aspect it is a limitation of what the game engine can process in another aspect I feel it is a bug in the fact that enemies that should have been long dead are able to continue attacking.
The issue after firing at the station for a short bit I noticed I wasn't getting the damage I expected. However when I stopped firing I noticed damage was still coming up especially when I closed in I could see the red damage values flash up. This continued on one instance about 2 minutes on another station a full 3 minutes went by with the numbers coming up.
During the time even though all the hits had long since happened turrets and stuff where still firing at me.
The issue is the game engine was taking so long to calculate all the damage done to the station.
similar happened when attacked by a squadron of pirates.
In one aspect it is a limitation of what the game engine can process in another aspect I feel it is a bug in the fact that enemies that should have been long dead are able to continue attacking.