- Joined
- Jun 29, 2013
- Messages
- 1,929
- Reaction score
- 636
Take the faction module concept, and expand it into a "Structure Ownership" block.
A player may claim a ship or station as their own, so that no player at their rank or below it within their faction aside from themselves can access the ship. However, higher ranking players in the faction may access the ship. This should be configurable within the faction tab, though, so that there's a rank requirement to be able to commandeer a subordinate's vessel (ie: rank 2 can't move a poorly docked rank 4's ship, but a rank 1 or founder can).
If the player is neutral or otherwise factionless, then the personal claim makes their ship inaccessible to anybody except for themselves and admins, unless captured via torching.
This will allow for much, much greater security in Public factions, preventing ship theft and griefing from being as easy as it currently is.
As for Public faction reputation - I suggest that public factions have an option for the founder to toggle, that restricts public faction joining to only NEUTRAL or FRIENDLY players. If the player in question is tagged as an enemy to the faction, then they can not join the faction until the faction officers/leaders remove the hostile tag from that player. This is to prevent griefers and thieves from regularly hopping between public factions as opportunities for troublemaking and profit arise.
A player may claim a ship or station as their own, so that no player at their rank or below it within their faction aside from themselves can access the ship. However, higher ranking players in the faction may access the ship. This should be configurable within the faction tab, though, so that there's a rank requirement to be able to commandeer a subordinate's vessel (ie: rank 2 can't move a poorly docked rank 4's ship, but a rank 1 or founder can).
If the player is neutral or otherwise factionless, then the personal claim makes their ship inaccessible to anybody except for themselves and admins, unless captured via torching.
This will allow for much, much greater security in Public factions, preventing ship theft and griefing from being as easy as it currently is.
As for Public faction reputation - I suggest that public factions have an option for the founder to toggle, that restricts public faction joining to only NEUTRAL or FRIENDLY players. If the player in question is tagged as an enemy to the faction, then they can not join the faction until the faction officers/leaders remove the hostile tag from that player. This is to prevent griefers and thieves from regularly hopping between public factions as opportunities for troublemaking and profit arise.