I'm building a set of pirates for my server, and also to enter into the ZimmTech: Pirate Fleet Competition. I have included a jump inhibitor in the designs, figuring that would make major sense for pirates. Currently I am using a simple clock made with two delay blocks and a button to activate them. Once a second, one of them activates the jump inhibitor computer.
While this does work, the pirates do in fact siphon power off of any charged jump drives in their vicinity (which can be a bit of an issue when you have a half dozen such pirates docked on your homebase), I am not sure this reactivation every second is necessary, desirable or possibly even less than ideal.
I am fairly clueless when it comes to logic systems, figuring out basic clock controls is about as far as I've gotten. Does anyone who has more of a clue have any suggestions or insights?
While this does work, the pirates do in fact siphon power off of any charged jump drives in their vicinity (which can be a bit of an issue when you have a half dozen such pirates docked on your homebase), I am not sure this reactivation every second is necessary, desirable or possibly even less than ideal.
I am fairly clueless when it comes to logic systems, figuring out basic clock controls is about as far as I've gotten. Does anyone who has more of a clue have any suggestions or insights?