I agree for 2 reasons:
1) It gives a practical purpose to building one or more generator rooms on your ship. This makes the Player think about interior design and furthers immersion.
2) It creates a built-in downside to solid Death Cubes with no redundancy. I'm not against Death Cubes, they should exist and present a tactical challenge. However they should be combatable in ways which don't simply involve having a bigger Cube.
In order to prevent small fighters from becoming one-hit kills, how about the damage being limited to just the other Power blocks in the array? Essentially, the system back-fires and you lose the whole Power array, but the hull and other systems are left un-damaged?
Another way to avoid one-shot kills once the shields are down would be to share the total hit points of all the Power blocks across the whole array (essentially treating the whole power array as a single entity, which may make the game engine more efficient).
Either that or Star Commander Shepard's idea of the explosion scaling with power-output. It all sounds good
1) It gives a practical purpose to building one or more generator rooms on your ship. This makes the Player think about interior design and furthers immersion.
2) It creates a built-in downside to solid Death Cubes with no redundancy. I'm not against Death Cubes, they should exist and present a tactical challenge. However they should be combatable in ways which don't simply involve having a bigger Cube.
In order to prevent small fighters from becoming one-hit kills, how about the damage being limited to just the other Power blocks in the array? Essentially, the system back-fires and you lose the whole Power array, but the hull and other systems are left un-damaged?
Another way to avoid one-shot kills once the shields are down would be to share the total hit points of all the Power blocks across the whole array (essentially treating the whole power array as a single entity, which may make the game engine more efficient).
Either that or Star Commander Shepard's idea of the explosion scaling with power-output. It all sounds good