Title says it all, we would like some new commands for some in universe things that we could control and set up for a server?
For example, shop manipulation. Have a shop only sell/buy certian materials, or set buy/sell prices, on a shop per shop basis?
Example: To be able to set up a shop to only sell raw materials, power, and hull on one side of a galaxy, and another with raw mat's, shields, and standard armor at another for example.
Set shops to restock [or remove] x amount of resource every y amount of time (like ever hour, every 2 hours, every day, twice a week, etc), and have it subtract or add an amount of credits when it does that.
Also price manipulation, to be able to set up a shop to sell something for cheap, and another to buy it for slightly more. So the power shop mentioned before buys shields for more than average, and the shield shop buys power for more than average.
Basically, please give us some more tools to use when setting up a universe or something. It would be appreciated, say some universe sets shop spawn to 0 and removed trading guild stations, and then manually sprinkles in some in manually and can modify them.
So, a list of wants:
[DOUBLEPOST=1443818304,1443815905][/DOUBLEPOST]Alright, Lancake says he agrees on some of these, but others involve editing the sever config and require a restart to take effect.
And while I suggested something like a "select with f, then do command", he suggested a command for finding the shop universe ID.
So you could type something out involving the shop ID remotely, or search in notepad using ctrl f.
So, getting the shop ID would be useful, any other useful commands?
For example, shop manipulation. Have a shop only sell/buy certian materials, or set buy/sell prices, on a shop per shop basis?
Example: To be able to set up a shop to only sell raw materials, power, and hull on one side of a galaxy, and another with raw mat's, shields, and standard armor at another for example.
Set shops to restock [or remove] x amount of resource every y amount of time (like ever hour, every 2 hours, every day, twice a week, etc), and have it subtract or add an amount of credits when it does that.
Also price manipulation, to be able to set up a shop to sell something for cheap, and another to buy it for slightly more. So the power shop mentioned before buys shields for more than average, and the shield shop buys power for more than average.
Basically, please give us some more tools to use when setting up a universe or something. It would be appreciated, say some universe sets shop spawn to 0 and removed trading guild stations, and then manually sprinkles in some in manually and can modify them.
So, a list of wants:
- Set shop capacity of item/credits (to go over or below the current 50,000. Someone might only want 100 computers to be available, but 100,000 of unrefined ore to be purchased or sold)
- Set shop drain/supply of item/credits (both amount and tick time for supply and drain. A shop that buys power could slowly lose power blocks it buys over a period of time, from 10 every minute to 10 ever hour, as an example)
- Set shop buy price of item
- Set shop sell price of item
- Set shop price change constant [for item or for all] (if shops charge more when empty and less when full, if they still do that, you can set the constant of the price change)
- Set shop price check interval (when it checks to update prices, could be from each transaction, to once an minute, an hour, or day (or something))
[DOUBLEPOST=1443818304,1443815905][/DOUBLEPOST]Alright, Lancake says he agrees on some of these, but others involve editing the sever config and require a restart to take effect.
And while I suggested something like a "select with f, then do command", he suggested a command for finding the shop universe ID.
So you could type something out involving the shop ID remotely, or search in notepad using ctrl f.
So, getting the shop ID would be useful, any other useful commands?