- Joined
- Jun 12, 2015
- Messages
- 228
- Reaction score
- 72
I know the game prides itself upon the whole "no Loading screens" thing but it gets even more annoying when i jump to a planet and it sloooooooooowly pops into existence one chunk at a time, Same with stations and large ships. So my suggestion is that the game do two things:
1# Any objects that the player will encounter on his/her present course within a certain distance will be preloaded into ram so that it will seamlessly appear when the player is in range of it.
2# The no loading screens problem means that when you jump into a system the aforementioned problems will appear. That could be fixed by having the destination load into ram while the Jump drive effect is running, If necessary make the effect take longer for really large objects.
I hope this idea would work and i do sincerely think that a loading screen should not be done without, You may hide it but you cant live right without it :P
1# Any objects that the player will encounter on his/her present course within a certain distance will be preloaded into ram so that it will seamlessly appear when the player is in range of it.
2# The no loading screens problem means that when you jump into a system the aforementioned problems will appear. That could be fixed by having the destination load into ram while the Jump drive effect is running, If necessary make the effect take longer for really large objects.
I hope this idea would work and i do sincerely think that a loading screen should not be done without, You may hide it but you cant live right without it :P