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- Jun 12, 2015
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HARDPOINTS: A new kind of docking that basically merges the docked vessel with the mother craft. Good for making stations or modular weapon systems on ships.
PLANET IMPROVEMENTS: You can make a planet load faster by instead of loading all the blocks instantly instead generate the planet from procedural heightmaps and normal maps which would create a deformable 3d model for the planet that can be viewed accurately at a distance and at really close range such as when landed the blocks closest to the player will generate. If you need an example check out this video
The video is not about this particular topic but notice that distant areas of the planet are rendered as a whole model while close in areas render blocks, This would seriously reduce the time and lag that result from trying to load in entire planets while also replacing those ugly Orb things that represent planets in the distance with a custom generated model for each world. Which would also mean dynamic rendering so a planet that has a epic city on it will really stand out
PLANET IMPROVEMENTS: You can make a planet load faster by instead of loading all the blocks instantly instead generate the planet from procedural heightmaps and normal maps which would create a deformable 3d model for the planet that can be viewed accurately at a distance and at really close range such as when landed the blocks closest to the player will generate. If you need an example check out this video
The video is not about this particular topic but notice that distant areas of the planet are rendered as a whole model while close in areas render blocks, This would seriously reduce the time and lag that result from trying to load in entire planets while also replacing those ugly Orb things that represent planets in the distance with a custom generated model for each world. Which would also mean dynamic rendering so a planet that has a epic city on it will really stand out
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