Okay, so as it stands right now the game engine tries to render any part of a ship that could possibly be seen regardless of if anyone is there to see it or not. So if you made a big hollow sphere with nothing inside of it, the game would render the inside of that sphere even if no one was inside of it.
We also know that FPS can be dramatically increased by completely filling in a ship so that there are no such hollow areas for the engine to render.
However, for very large ships, the idea of actually filling the entire thing in solid is... impractical.
Even given infinite resources, the simple mass from filling that much empty space would make many ships virtually impossible to move, so we're stuck with FPS reducing ships, or ships that can't be moved.
Could we instead have some kind of solid block with 0 mass that could be used as specialty filler? 0 mass, 0 contribution to armor and HP, that allow weapons fire to pass through them, and make them manufactured out of something utterly common that everyone has in vast supply already (like rock, lava, or other "junk" blocks).
Blocks who's only purpose is to fill empty space enough to reduce the render load on the engine (since its probably safe to say that the entire game engine isn't going to get overhauled any time soon to make it stop trying to render unseen surfaces).
We also know that FPS can be dramatically increased by completely filling in a ship so that there are no such hollow areas for the engine to render.
However, for very large ships, the idea of actually filling the entire thing in solid is... impractical.
Even given infinite resources, the simple mass from filling that much empty space would make many ships virtually impossible to move, so we're stuck with FPS reducing ships, or ships that can't be moved.
Could we instead have some kind of solid block with 0 mass that could be used as specialty filler? 0 mass, 0 contribution to armor and HP, that allow weapons fire to pass through them, and make them manufactured out of something utterly common that everyone has in vast supply already (like rock, lava, or other "junk" blocks).
Blocks who's only purpose is to fill empty space enough to reduce the render load on the engine (since its probably safe to say that the entire game engine isn't going to get overhauled any time soon to make it stop trying to render unseen surfaces).