There are plenty of threads of effectiveness but not really about building plans or simple details. How do you guys decorate ships inside and outside?
When building inside a shipyard you do have infinite resources as what you are building is just a hologram, it's a design.I don't think they get infinitive resources though.
Exact reason why I mentioned characteristic shapes and depth. Grebbling as you say can and have been overused by many, even great builders have overused grebbling.In my opinion (note this is my own very subjective 'opinion'), greebling is over used by many people. I find that if a ship is too 'busy' it simply becomes noise to me. I like to see lines, I like for turrets and other areas of functionality to be clearly visible as to what and where they are. Over using greebling can hide elegance of lines and loose the true functionality in a mess of superfluous, non-functional detail.
And to build upon Panpiper's point, wedging (wedges, tetras, heptas, corners) can allow you to not only make your ship look prettier, it can also allow you to create more internal space. Might only be a few extra blocks, but sometimes that is all you need.This may be stating the obvious for many, but 'wedging'; Learning to do good wedging can with one stroke take a ship that looks like absolute crap and turn it into something elegant. Heptas and tetras are your friends. Learn to use them and use them whenever you can.
In my opinion (note this is my own very subjective 'opinion'), greebling is over used by many people. I find that if a ship is too 'busy' it simply becomes noise to me. I like to see lines, I like for turrets and other areas of functionality to be clearly visible as to what and where they are. Over using greebling can hide elegance of lines and loose the true functionality in a mess of superfluous, non-functional detail.
And it also depends on the ship you're building. A fighter doesn't need all that much in pretty details, you need a cockpit, and a seat, and you've fulfilled the RP requirements of a fighter's internals. Fighters don't really need greebling. A carrier, on the other hand, can benefit a lot more from greebling and RP internal spaces. Folks need to keep that in mind when planning and designing their ship.Exact reason why I mentioned characteristic shapes and depth. Grebbling as you say can and have been overused by many, even great builders have overused grebbling.
There is an important thing to think about when making anything at all, yes you need details, you need to make it look good and have interesting places to look at but you also need resting areas, places where the eye can rest and have a moment to relax.
Someone who I have no idea who is once said "Too much detail without a break ruins a design"
The best way to do this, now, is to use a shipyard. It will allow you to design your entire ship without worrying about the materials needed to build it. Build your ship as if roleplay (generally the reason why people build internal spaces) and looks were not important. Get the shape of the ship down, and get the weapon systems and other systems set the way you like it. Test your ship using the test function of the shipyard, and figure out which Isanths (or custom designs) are best to use. If you're testing a picket ship, a ship used to screen for larger fleets, you might be testing it's anti-missile turrets, so you would consider summoning the M- and Mm type of Isanths, for example.There are plenty of threads of effectiveness but not really about building plans or simple details. How do you guys decorate ships inside and outside?
Creative Mode exists now. /creative_mode psteiner true9) Use admin commands to acquire supplies- If you are playing in single player, use "/giveid Playername itemId amount". For example, for 100 ship cores, I would type "/giveid psteiner 1 100". If you are building in a multiplayer server either a; import from single player, or b; ensure that you have more than enough supplies to build that ship.
Whoa, you need to get that block on the right checked out. Some serious disease going on there. XD
You can easily make a fighter sized ship detailed without ruining it, it's mostly about the shape and keeping it simple.And it also depends on the ship you're building. A fighter doesn't need all that much in pretty details, you need a cockpit, and a seat, and you've fulfilled the RP requirements of a fighter's internals. Fighters don't really need greebling. A carrier, on the other hand, can benefit a lot more from greebling and RP internal spaces. Folks need to keep that in mind when planning and designing their ship.
For most of those ships though, it's just colour variation. Stuff that looks like greebling, if you peel it away, is actually the shape of the hull and you'll find systems directly underneath. Where as true greebling, when peeled away, is found to be added as decoration for the most part. Which was my point really. To add a few hundred blocks of greebling to a 3k mass ship is nothing to that ship, where as even 10 blocks of pure greebling on a fighter can really affect its performance.You can easily make a fighter sized ship detailed without ruining it, it's mostly about the shape and keeping it simple.
If you look at my samples you can see that I am trying to use different shapes and depth to add details to smaller builds. Details are not necessarily specific blocks or shapes as radars or antennas, it can also just be how you have made the hull of the ship.
I didn't say it was grebbling on those ships, I said they were detailed. There's a difference. The use of colour variation is also a way of making details and if you look closely you can see that I used different types of blocks to create depth so that they are interesting to look at while still being enjoyable to they eye.For most of those ships though, it's just colour variation. Stuff that looks like greebling, if you peel it away, is actually the shape of the hull and you'll find systems directly underneath. Where as true greebling, when peeled away, is found to be added as decoration for the most part. Which was my point really. To add a few hundred blocks of greebling to a 3k mass ship is nothing to that ship, where as even 10 blocks of pure greebling on a fighter can really affect its performance.
I'll watch it from start to finish. I had actually quite some ideas about making a video of my own, or even create a website for people to post and vote on style guides. Or upload screenshots, have them tagged with keywords like "turret" or "engine" and whenever you need some inspiration on these topics, you could search for the keywords and have a gallery full of suggestions.I tried making a video guide at one point, but it ran super long and was (to me) not interesting enough. Perhaps I should revisit the idea?
make a ship from scratch, as well as taking an existing ship and shwing how it can be made more interesting?
Worth the bother do you think?