So the HP system introduced varied masses between blocks but not a lot of blocks seem to have been adjusted. As far as I know all system blocks still weigh the same, decoration blocks weigh very little, hull weighs less and armor weighs more. The problem is no other systems that use mass as their determine factors have been adjusted. Nearly every ship in existence just got heavier but the requirements for passive systems, thrust and jump drives have not been tweaked at all. I know there is a big thrust update coming so I'm much less concerned about that but it really grinds my gears that ships that once had efficient jump drives now need twice the number of modules in order to regain their efficient charge. Even replacing large portions of the ship with standard hull barely makes a dent in the amount of additional modules I need.
I'm not saying blocks shouldn't vary in weight, ships with heavy armor should weigh more but that is no reason not to make adjustments to other systems. Some systems also should not use mass as the determining factor but volume such as shields and Passive ion effect. Shields wouldn't care how heavy a block is only how many there are.
Jump drives, thrust and passive over drive should be effected by mass but perhaps have their requirements tweaked. I've always thought the requirement for an efficient jump drive was far to high even when every block weighed the same. I believe this was the way it was to make it not OP out of the gate but I think now is a good time to look at how many modules should be required. Thrust of course is getting it's own overhaul in the future.
I'm not saying blocks shouldn't vary in weight, ships with heavy armor should weigh more but that is no reason not to make adjustments to other systems. Some systems also should not use mass as the determining factor but volume such as shields and Passive ion effect. Shields wouldn't care how heavy a block is only how many there are.
Jump drives, thrust and passive over drive should be effected by mass but perhaps have their requirements tweaked. I've always thought the requirement for an efficient jump drive was far to high even when every block weighed the same. I believe this was the way it was to make it not OP out of the gate but I think now is a good time to look at how many modules should be required. Thrust of course is getting it's own overhaul in the future.