StormWing0
Leads the Storm
My only issue with missile+pulse combos is the ridiculous amount of power some effect combos with it have a need for. That said I've found logic fired rapid dumb fire missiles make good cover for pulse missiles. :P
Well, color me impressed. Form AND function. The whole package.Mostly. It does have some RP space, enough that it feels like a real ship. It has crew quarters, private cabins for a half dozen, mess hall, head, medical room, storage room and a captain's quarters. It probably wouldn't pass muster on a heavy RP server, but it passes my own. Other than that though, it is indeed solid except for necessary clearances for turret traverse. Oh, logic systems have their own room too, so I can access them easily. And of course there is the bridge, which has an adjacent room for the subspace radar...
As of right now, about 550m x 260m x 260m.Love the piping, +1
How big is that beauty :?
What type of basestar? Cylon Basestar that is nothing but missiles or colonial battlestar?Working on building a Base Star from BSG, (reboot) so I'm finding this whoooole thread hits very close to home. Just thinking on what sort of ridiculous missile spray will be pouring off of it / how to tangle with AMS.
Cylon Basestar, from the newer series. Missiles galore, estimating 200+ Raiders to deploy alongside.What type of basestar? Cylon Basestar that is nothing but missiles or colonial battlestar?
Nice! I'm gonna do one of those soon too. Plus rotation Half ship half turret, the mass enhancers are gonna be mad.Cylon Basestar, from the newer series. Missiles galore, estimating 200+ Raiders to deploy alongside.
with a bit of guessing and a bit of counting, I think i'll need about 3-5 of my anti-PDTThe SWD HQ has room for 48 Anti Missile Turrets. All of them with full 360 turning so needless to say it'd e hard to break through that on a good day.
Needless to say on Easy mode for the AI it takes about 2 to 6 AMS Turrets to stop missiles depending on the design. On Mean mode it takes about 2 for a single missile.
From what I can tell, the cylon basestar has medium or light armor, 220 missiles per volley. That's about 22 heat seeker turrets or 220 separate batteries. That'd be 110 batteries per arm, with 36 per arm and 2 nuke launchers on each half. With a ship that long, that's not too bad. Basestars are completely relant on their raptor wings, there'd be little to no shields and NO flak defense, CIWS turrets, or any point-defense. Basestars do have great FTL drives and missiles and room for raiders, which dock exposed, so that's little to no wasted space. Basestars are not close-range battleships, filling more the role of carriers and long-range weapon systems. I'm just bouncing ideas off ya, hope you find some good ones. Basestars CANNOT stand toe to toe with Galactica, Pegasus, or any other fully functional battlestar without fighter support, unless they gang up on the ship. Fighters are everything to a basestar, without raiders the ship's screwed.SNIP
Sounds fun! Sometime I'm gonna have to get my hands on a raider and size that out. I've yet to find a good cylon raider for starmadeI have seen a few of the close up shots where the missile launchers swing down out of the arms, and I'm hoping to somewhat replicate that. 50 or so per arm, docked missile/beam AI that will dump out volleys at a pretty even clip, since I figure they will reach engagement range in sequence down the line.
I haven't Calc'd out how many raiders I will be able to field out on the exposed surface docks, but my brother and I (pretty much him, heh.) worked out an internal magazine system that should "slowly" empty out 200 raiders on top of the external launch... sooo here's looking forward to THAT. :D