Anyone got an Anti-Jump Minefield up yet?

    StormWing0

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    Just wondering since I'm planning to use logic and the new jump inhibitors to totally lock down a whole system. :)
     

    therimmer96

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    Might be a bit difficult to do, to interfere with anything of a significant size, the station in each sector would need to be fairly big,
     
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    Might be a bit difficult to do, to interfere with anything of a significant size, the station in each sector would need to be fairly big,
    just a fuck ton of drones with jump jammers
    each time one gets taken out it goes down by a bit
     

    therimmer96

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    just a fuck ton of drones with jump jammers
    each time one gets taken out it goes down by a bit
    That would need to be iether a lot of little drones, or a few big ones, either way, lag. Best way to do this would be stations.

    What is the range on jump inhibitors?
     
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    That would need to be iether a lot of little drones, or a few big ones, either way, lag. Best way to do this would be stations.

    What is the range on jump inhibitors?
    sector or so
    i can make a drone rack that automaticly jumps in 200 drones then activates the interdictor feild
    would work nicely
     

    StormWing0

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    That would need to be iether a lot of little drones, or a few big ones, either way, lag. Best way to do this would be stations.

    What is the range on jump inhibitors?
    No need for stations, just some spam drones that are big enough to take out your average jump drive. Getting hit by several Jump Jammers would likely kill larger jump drives or cut them down a bit at least. Add in some heavy hitting missiles and sniper cannons and you got something to hold someone there indefinitely.
     

    sayerulz

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    Perhaps I should set up a battle station covered in stop beams and with massive jump inhibitors........
     

    Tunk

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    I've got micro AMS jump spikes designed to be scattered liberally, nothing permanent yet though.
    Might post some screenshots when I get home.
     

    Tunk

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    Finally home, so here's my current disposable AMS variant jump spike.
    Theres some logic in there to keep it going after unload once activated so while disposable they are also persistent.