Back here with a picture !
So, as mentioned before, i talked about planar projection when you are on planet. I mean, you cross the atmosphere, then you can explore planets, like in a famous voxel game. Flat landscapes, dig sites, lakes, etc. No more cliffs when you reach the border!
From space, planets are still dodecahedrons. If you shot from space, you can destroy things on planet's ground, because coordinate are the same. Look at the pictures for more details. Remember that planar projection is only when you cross the atmosphere (we have a flashy color full screen anyway when we cross it, so easy to swtich from dodecahedron).
We can suppose that's heavy for servers, but maybe we can do this client side? I don't know about this stuff but that's an idea...
Well i'll hope you'll understand my thoughts
Thanks for reading!
Edit: We will have a problem if we construct something on edges (on planar projection, it will be hard to see we're on an edge.) But i'm sure you can find something to do with that
We can't build on edge actually so...