"Development visions" are only as good as the experience backing that vision. And mine is well-justified and crystal-clear. Yours, I don't think I can say the same for.But it is, and your lack for development vision is made clear here, Planr.
Then explain to me how changing thrusters fixes overpowered shields. The two issues are totally unrelated in terms of solutions. For thrusters, you change the way ships scale in relation to intertia and mass-vs-thruster strength. For shields, you go into the code and change the values in the equations for calculating shield returns.Your keep saying "unrelated features" And you are terribly wrong.
Oh, and where does your "experience" come from? Are you some sort of time traveler, who happens to have the future complete copy of the game that you're getting all your information from for the basis of your arguments in this thread? The fact that the game is incomplete is a key factor in the importance of this thread! The fact that it's still in development means that shields can be changed! I made this thread because this is an issue that desperately needs to be fixed now. I'm starting to doubt that this problem will ever get fixed. Honestly, I'm worried. We've been telling the devs about this for many weeks and very little has been done about it.You game experience also comes from an incomplete game, For Christs sake!
FOR THE MILLIONTH TIME, this has NOTHING to do with dodging weapons fire! Stop bringing that up! That doesn't concern the issue at all here!You are fractionating the game mechanics sorely in your experience of not being able to dodge things
They should be able to, if they are engineered and built good enough! With the current system of the game's building mechanics regarding starships, the factory of craftsmanship plays very little value right now in how well ships of the same size perform in relation to how skilled-ly built they are. I want to see those titans that were crappily built in an hour by just using admin commmands and slapping down 10x10x10 chunks of power, thrusters and shields to be something that is a match for a smaller but well-built and high-effort-put-into-it destroyer design.Also, your scaling experiment doesn't work. Seriously, Keep thinking a ships half the size of another can feasibly kill its enemy being 50% bigger then the said ship.
There isn't much incentive for me to build good anymore, considering that some 8-year-old who barely knows how to use a computer could just as easily kill my ship with his ugly boxcube of death. Maybe you've never had to deal with such humiliating circumstances, but I have, and I want my hard work in the ships I build to actually play off in terms of combat performance. Sadly, it doesn't. Being smart in this game doesn't help much any more. Maybe this move was made at the urging of higher-ups who were seeing a lot of badly-written complaints from people who didn't even know how to play the game complaining they couldn't kill an isanth. Social darwinism ought to play out in starmade, not in the manner of how big your ship is- but how good it was built. And the current shield mechanics are a massive roadblock to such a dream I have. Which is why Comr4de is making his own mod that makes combat actually work good, the way it should be.