No. More entities causes more lag- it's better for performance if everything is on one entity. Spawn 10,000 cores vs 1 10,000 block ship to see what I mean.Heres an idea.... just use more and smaller plates! by doing that you can increase the poly count of a planet making it more detailed
Then how about using actual block spheres and making a spherical gravity system.No. More entities causes more lag- it's better for performance if everything is on one entity. Spawn 10,000 cores vs 1 10,000 block ship to see what I mean.
That would either require spherical coordinates for planets, which Schema has already said he's not doing after he tested it and didn't like it.Then how about using actual block spheres and making a spherical gravity system.
Or maybe planets shouldnt even be spherical: how about a cube? it is a blocky game after all. and the number of plates would be reduced to 4.That would either require spherical coordinates for planets, which Schema has already said he's not doing after he tested it and didn't like it.
The gravity transitions would be too sharp.Or maybe planets shouldnt even be spherical: how about a cube? it is a blocky game after all. and the number of plates would be reduced to 4.
How about just reverting to flat... they actually were pretty cool, And would be easy to make seamless biomes. Plus it was pretty awesome to carve hangers in the sides.The gravity transitions would be too sharp.
Warping on a sphere that transitions into a plane could become a lot less perceptible with a large enough planet... Particularly with the LoD system I tend to blabber on about a lot. By the time you saw the blocks, you'd be on a flat plane and it wouldn't even be warped.
...And by interaction you mean shooting? Because shooting planets from orbit is kind of OP anyway.Not really. You can make it as large as you like, but you still warp the same coordinates by the same degree into 2 poles at each end of the sphere. Any orbital to surface interaction suffers as a consequence.
Question that might be more important from a memory, lag, and gameplay perspective is what is meant here by "suffers"?...And by interaction you mean shooting? Because shooting planets from orbit is kind of OP anyway.
I couldn't speak for the code side of it. It might even work. However as a player, would i want it? Nope. This is my limited knowledge on why i think gameplay would suffer.what is meant here by "suffers"?
why would we go for a round planet anyways, yea sure, it's realistic and stuff but why not go sci-fi creative and go for a whole different shape (if you really want to change planets, im kinda ok with the planets right now, though planet bases aren't safe at all)I couldn't speak for the code side of it. It might even work. However as a player, would i want it? Nope. This is my limited knowledge on why i think gameplay would suffer.
From what i am interpreting from the ideas here, a plane would be mapped to a sphere. Let's image our plane as a grid and each section is 1000 blocks.
A) Let's say we fire a shot, launch an object or come in to land on a planet in a small craft.
Our target location is the blue dot. But woops, we miscalculated a little...
If the target is on the "equator" then no big deal. We walk a couple hundred blocks.
On the pole? Better pack a snack and trek a couple 1000 blocks.
B) We want to walk in a line from one segment to another.
We start in the green box, our surrounding boxes are blue and our target is red. No problem if we start near the equator or run along the longitude. The map wraps we could run around infinitely without a single seam.
Until we reach a pole. The points here converge. The map either doesn't warp and you hit a wall, or you warp. You skip over the pole and suddenly find yourself thousands of blocks left or right of your original position?
I might of misunderstood the idea, or perhaps even of gotten this wrong. I'm no math wizard. But i've not seen a solution to these ^ on the forums without breaking the grid and plane into... well...not a plane or grid.
Thanks Kapu for that in depth explanation. Really helped clarify things for me.<SNIP>
Well said, lmao.You are underestimating the length people will got to destroy another persons stuff here. Just ask the odium pact people.