Hello all,
I am enjoying starmade for quite some time but rarely go further than fiddeling around with a few blocks. Watching all these amazing build on youtube and such, I thought I'd finally try myself on something bigger.
Assuming that those ships are being build for online servers with PVP I'd like to ask:
Damage Output
For all I know, it seems to be standard procedure to pack as much shield capacity into your ship as possible with a cap/charger rate of about 5:1
Is there any magical number that would make the most sense for damage output i.e. an amount of DPS that the enemy ships shields realistically cannot recharge due to power recharge limitations ? Also, what damage is needed to destroy a hull/standard/advanced armor per shot ? I did some testing with rapid fire rockets as well as explosive AMC and the amount of damage per shot to destroy a block as well as the displayed damage seems to vary inconsistently between different weapon systems and does not seems to relate to the block HP in any way.
Turrets Controls
Especially on larger ships with many and different types of turrets, I get the feeling the level of precision you can control these with is kinda lacking.
Point defence set to target missiles works fine but lets say I have bigger, high damage turrets with slower moving projectiles against thougher ships and smaller turrets against fighters, how do I coordinate them ? The only viable setting here is either "target: any" or "target: selected". Choosing "any" may lead to my anti-capital turrets shooting at fighters or drones whereas choosing "selected" only allows me to aim ALL my turrets to attack one entity. Is there any workaround for this ?
Next thing, cease fire. Is the only way to stop your turrets from shooting going to the AI tab -> Rail groups -> deactivate all turrets ( which is dangerously close to the "undock all" button by the way ).
Docking turrets. Docking a lot of turrets to a big ship seems rather tedious. Spawning turret -> moving big ship into docking range -> get out of the core and fly over to the turret core -> dock turret to ship -> get out of the turret core back into the main ship core -> repeat 20 times. Is there an easier way ?
Defensive Systems
Are these really worth it ? It seems for every defensive system block thats boosts this or boosts that I could just pump in more shields/armour that give me more defensive capabilities against all kinds of weapons, not just specialized ones. I am not talking about things like overdrive here, instead I am refering to damage mitigation effects.
Jamming
I am no expert in PVP but it seems to me that missiles are probably the strongest weapons there are as of now. AFAIK jamming causes all missile types appart from swarmers to lose their lock-on capability, which seems to be a very powerful defensive capability. Would it make sense to implement a jammer in ALL your ships regardless of size or is this not realistic as the power consumption could not be handled anymore at bigger ship sizes ?
AFAIK jammers also prohibit the vessel from being targeted by turrets, correct ?
That is all I can think of by now that I would really like to know. If anyone would give it a read and leave an answer, thanks in advance.
I am enjoying starmade for quite some time but rarely go further than fiddeling around with a few blocks. Watching all these amazing build on youtube and such, I thought I'd finally try myself on something bigger.
Assuming that those ships are being build for online servers with PVP I'd like to ask:
Damage Output
For all I know, it seems to be standard procedure to pack as much shield capacity into your ship as possible with a cap/charger rate of about 5:1
Is there any magical number that would make the most sense for damage output i.e. an amount of DPS that the enemy ships shields realistically cannot recharge due to power recharge limitations ? Also, what damage is needed to destroy a hull/standard/advanced armor per shot ? I did some testing with rapid fire rockets as well as explosive AMC and the amount of damage per shot to destroy a block as well as the displayed damage seems to vary inconsistently between different weapon systems and does not seems to relate to the block HP in any way.
Turrets Controls
Especially on larger ships with many and different types of turrets, I get the feeling the level of precision you can control these with is kinda lacking.
Point defence set to target missiles works fine but lets say I have bigger, high damage turrets with slower moving projectiles against thougher ships and smaller turrets against fighters, how do I coordinate them ? The only viable setting here is either "target: any" or "target: selected". Choosing "any" may lead to my anti-capital turrets shooting at fighters or drones whereas choosing "selected" only allows me to aim ALL my turrets to attack one entity. Is there any workaround for this ?
Next thing, cease fire. Is the only way to stop your turrets from shooting going to the AI tab -> Rail groups -> deactivate all turrets ( which is dangerously close to the "undock all" button by the way ).
Docking turrets. Docking a lot of turrets to a big ship seems rather tedious. Spawning turret -> moving big ship into docking range -> get out of the core and fly over to the turret core -> dock turret to ship -> get out of the turret core back into the main ship core -> repeat 20 times. Is there an easier way ?
Defensive Systems
Are these really worth it ? It seems for every defensive system block thats boosts this or boosts that I could just pump in more shields/armour that give me more defensive capabilities against all kinds of weapons, not just specialized ones. I am not talking about things like overdrive here, instead I am refering to damage mitigation effects.
Jamming
I am no expert in PVP but it seems to me that missiles are probably the strongest weapons there are as of now. AFAIK jamming causes all missile types appart from swarmers to lose their lock-on capability, which seems to be a very powerful defensive capability. Would it make sense to implement a jammer in ALL your ships regardless of size or is this not realistic as the power consumption could not be handled anymore at bigger ship sizes ?
AFAIK jammers also prohibit the vessel from being targeted by turrets, correct ?
That is all I can think of by now that I would really like to know. If anyone would give it a read and leave an answer, thanks in advance.