Physics, stealth, plundering caravans, drills etc.

    What would U like to see in this game


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    Accidentally sented to "contact us". Sorry.

    Here are a couple of my ideas:
    1) Newton's first law (just can't, for example, go drink tea while fly from planet to planet). Maybe add even fuel. And maneuvering thrusters.
    2) Cutting torch allows to steal ships, but to get on the ship is almost impossible. I propose to add grapple hook. Even harpoon.
    3) Add the SMG or assault rifle.
    4) Add the system for personal stealth. As the watches of spy of TF2.
    5) Add the planets more useful resources (the resources they have are even worse than asteroids. Make them larger or reduce the core. Make gravity on the planet very strong. But weak for small landing pods. And add to char hand-held drills.). Or even make them huge, like in Empyrion.
    6) Replace collecting lasers with drills and... hmm... Giant grinder?.. Like in Space Enginers. More realistic.
    ?) coming soon
     

    sayerulz

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    Alright then, here goes...

    1. I don't really see what newtons first law would change. Fuel is not a new idea, but it is one I support. You may want to check the the thread in general titled "thrust mechanics explained"

    2. Could work

    3. No point until ground combat is actually part of PvP.

    4. perhaps

    5. Planets have the exact same resources as asteroids, and are considered a better source of them already. Making them larger is a bad idea, since they already cause severe lag. Increasing the gravity would likely cause landed ships to spazz out even more. The player already has a mining laser.

    6. I don't see the point, all of those animations and collisions would cause lag. And this is in no way a realistic game.
     

    Mariux

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    Accidentally sented to "contact us". Sorry.

    Here are a couple of my ideas:
    1) Newton's first law (just can't, for example, go drink tea while fly from planet to planet). Maybe add even fuel. And maneuvering thrusters.
    2) Cutting torch allows to steal ships, but to get on the ship is almost impossible. I propose to add grapple hook. Even harpoon.
    3) Add the SMG or assault rifle.
    4) Add the system for personal stealth. As the watches of spy of TF2.
    5) Add the planets more useful resources (the resources they have are even worse than asteroids. Make them larger or reduce the core. Make gravity on the planet very strong. But weak for small landing pods. And add to char hand-held drills.). Or even make them huge, like in Empyrion.
    6) Replace collecting lasers with drills and... hmm... Giant grinder?.. Like in Space Enginers. More realistic.
    ?) coming soon
    1) Possible to achieve by playing around with the config
    2) Already in
    3) A more advanced weapon crafting system is planned. Not coming son though. Currently we only have the laser pistol, sniper and rocket launcher.
    4) Interesting. Please tell me what you mean in more detail.
    5) Planets have the same resources as asteroids, except they are randomized on each plate. You can change their size in the config (big planets = big lag though). Variable gravity depending on planets size sounds really good and should be added to the game in my opinion.
    6) Might be nice but would make little sense to use the same tool to remove delicate ship machnery and mine ore (you wouldn't drill a computer in order to remove it).
     
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    3. No point until ground combat is actually part of PvP.
    5. Planets have the exact same resources as asteroids, and are considered a better source of them already. Making them larger is a bad idea, since they already cause severe lag. Increasing the gravity would likely cause landed ships to spazz out even more. The player already has a mining laser.
    3) Now fightings can occur on ships
    5) Exactly. Or extract ore from the orbit (which is uncomfortable), or at the bottom with hands (which is even more uncomfortable). It is easier to extract ore from asteroids. This makes planets useless. It is necessary to make more ore on planets and add hand-held mining drills (and new gravity).

    1) Possible to achieve by playing around with the config
    2) Already in
    3) A more advanced weapon crafting system is planned. Not coming son though. Currently we only have the laser pistol, sniper and rocket launcher.
    4) Interesting. Please tell me what you mean in more detail.
    5) Planets have the same resources as asteroids, except they are randomized on each plate. You can change their size in the config (big planets = big lag though). Variable gravity depending on planets size sounds really good and should be added to the game in my opinion.
    6) Might be nice but would make little sense to use the same tool to remove delicate ship machnery and mine ore (you wouldn't drill a computer in order to remove it).
    2) I meant ... damn ... I'm not good at English ... that hook would "pull" character or ship. Especially epic would that stealth assault flew, landed on the ship and began to mop up.
    3) Like in StarForge?
    4) You get on the ship as a scout and OH, SHI! you goes to meet a member of the crew. Damn! You're hiding around the corner, and turn on stealth. Acts only 30 seconds, only while character is holding them in their hands and stands still.
    5) look above
    6) I do not care, the main thing that it must work only by touch
     
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    2) A grapple or other version of boarding would be a great thing and I think that the engines should use some form of fuel that could be found on planets and asteriods would be useful and a good element. Maybe something along the lines of Tyllium, ect. that would be used up from shipborne storage on FTL Jumps or slowly over time on sublight speeds.
     
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    2) A grapple or other version of boarding would be a great thing and I think that the engines should use some form of fuel that could be found on planets and asteriods would be useful and a good element. Maybe something along the lines of Tyllium, ect. that would be used up from shipborne storage on FTL Jumps or slowly over time on sublight speeds.
    !!! Add fuel to planets!
     
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    sayerulz

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    I think that you missed my points. Most people ALREADY mine planets rather than asteroids, because they are a better source of materials. And no, ground combat is not really part of the game, the mechanics that allow it are not used much.
     
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    Add a needed resource to asteriods or rocks or a tiny amount on planets that can be only acquired a certain way (no mass build block, more like salvage beam or 'mining beam') and people will mine them. If I have a ship that needs fuel and planets have about 1 block per planet, enough for one max FTL jump, but a asteriod has 25% of it the needed resource, I'll invest in a ''mining beam" to fuel my ship's engines or FTL drive.
     

    Lecic

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    1) Newton's first law
    Already in. Disable friction and rotational dampening in server.cfg

    2) Cutting torch allows to steal ships, but to get on the ship is almost impossible. I propose to add grapple hook. Even harpoon.
    You mean the grapple beam?

    3) Add the SMG or assault rifle.
    More astronaut weapon options are planned. Presumably that would include some sort of automatic rifle.

    5) Add the planets more useful resources (the resources they have are even worse than asteroids. Make them larger or reduce the core. Make gravity on the planet very strong. But weak for small landing pods. And add to char hand-held drills.). Or even make them huge, like in Empyrion.
    Planets hold significantly more resources and variety of resources compared to asteroids. The player also already has a handheld salvage beam.

    6) Replace collecting lasers with drills and... hmm... Giant grinder?.. Like in Space Enginers. More realistic.
    No. Just no.
     
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    a cloaked astronaught is quite OP as he can simply waltz past whatever oposition is in his way
     
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    6) Replace collecting lasers with drills and... hmm... Giant grinder?.. Like in Space Enginers. More realistic.
    I don't think this is a good idea for space mining. However, I could see a mechanical drill alternative being a fun addition to ground-based planetary mining. I love the idea of large-scale orbital mining platforms, but I think it should be more practical for smaller-scale operations to set up some kind of mobile or stationary mining rig on the surface. A mechanical drill could be mounted on the front of a ground vehicle and chew tunnels into the ground, something the normal salvage lasers aren't especially suited for. Also, from an RP standpoint, its not a stretch to imagine that a man-portable drill might be more efficient at mining than a man-portable laser. The laser may easily win when power is less constrained, but the astronaut suit doesn't provide nearly as much power as a spaceship.