- Joined
- Oct 17, 2014
- Messages
- 39
- Reaction score
- 14
Hi. I was bitching in chat, and decided I'd record my thoughts on crew.
I, personally, want to go full OCD when it comes to crew. While I know this is jumping the gun, I still want to get all of this written down for future reference.
I, specifically, want to worry about these things in the future of the game and ship designing in this game:
Your security dudes would obviously need to worry about their guns and armor (if it'd exist). Sleep could also provide a "well rested" bonus to improve efficiency in whatever the crew is doing for a notable amount of time after they wake up, promoting crews and ship designs that have solid 'sleeping schedules', and good barracks. Also, I'd like to see the crew being able to 'oversee' certain systems and improve their efficiency. You could have dudes managing the ships auto-stock systems or whatever to make consumables like the aforementioned 'Panacea shot canisters' last a bit longer depending on how many/how experienced the dudes overseeing it are. Or maybe some dudes over-seeing the engines to reduce power costs and improve acceleration a little.
Just little things, nothing too serious, the efficiency of the design should mainly go to the actual efficiency of the design, and not what crews will be plopped into it. I know that sounds a lot like a certain other game, but I really do think it'd work great in SM. Of course, this obviously wouldn't be mandatory. I'm simply stating what I wish to see, and what sorta stuff the crew should be doing. That last part is probably already set in stone and I simply haven't seen what the crew'll actually be used for, but y'know.
This may be edited later as my thoughts change on this matter.
I, personally, want to go full OCD when it comes to crew. While I know this is jumping the gun, I still want to get all of this written down for future reference.
I, specifically, want to worry about these things in the future of the game and ship designing in this game:
- How will this ships' crew feed themselves? Will they buy food from commercial sources wherever they're going? Will they be fully self-sufficient, sacrificing space for less maintenance cost? or something in between? Since it's the future, food probably shouldn't spoil or anything, thanks to, I dunno, nanomachines and megafridges and such.
- How will the crew get their sleep? Obviously, this would mean you'd have to rotate your crew, and you'd probably have to have 3 distinct sub-crews, rotating occasionally. Alternatively, maybe you could get an 'upgrade' for your crew meaning they don't have to sleep, and so you can have more dudes being productive instead of dozing off.
- Will they get space-aids/parasitic aliens/go full mutiny/go crazy from space? Space diseases will need medbays to fix, as will psychological breakdowns. Mutiny's will need designated security dudes, and parasitic aliens will sort of need both.
Your security dudes would obviously need to worry about their guns and armor (if it'd exist). Sleep could also provide a "well rested" bonus to improve efficiency in whatever the crew is doing for a notable amount of time after they wake up, promoting crews and ship designs that have solid 'sleeping schedules', and good barracks. Also, I'd like to see the crew being able to 'oversee' certain systems and improve their efficiency. You could have dudes managing the ships auto-stock systems or whatever to make consumables like the aforementioned 'Panacea shot canisters' last a bit longer depending on how many/how experienced the dudes overseeing it are. Or maybe some dudes over-seeing the engines to reduce power costs and improve acceleration a little.
Just little things, nothing too serious, the efficiency of the design should mainly go to the actual efficiency of the design, and not what crews will be plopped into it. I know that sounds a lot like a certain other game, but I really do think it'd work great in SM. Of course, this obviously wouldn't be mandatory. I'm simply stating what I wish to see, and what sorta stuff the crew should be doing. That last part is probably already set in stone and I simply haven't seen what the crew'll actually be used for, but y'know.
This may be edited later as my thoughts change on this matter.