- Joined
- Dec 20, 2014
- Messages
- 39
- Reaction score
- 2
So I have been getting frustrated with the limitations of using cameras other than forward facing, I think I have come up with a possible solution. Other games (for instance YS-Flight, the X series etc) allow you to spawn sub windows onto your UI, allowing you to show multiple camera views on your screen at once.
Here is my Idea - broken down into somewhat simple steps. (I have some Ideas for stretching this further at the end)
1. Cameras need to use the standard C-V connection method - and should be connected to the ships core by default (as with weapons computers)
2. Introduce a new block that spawns a window into your UI in the top left corner when activated - make this block activated by logic as well as appear on your hotbar.
If you activate multiple blocks then the window that spawns just spawns on top of the first so you need to turn off all cameras to despawn the window.
3. Cameras can be manually connected to the new block to allow them to be the view in the spawned windows, if they are connected to the new block you are unable to access them via the normal methods (full screen).
The logic compatibility for the new block is essential as you can set up logic to auto deactivate other window spawns.
As an extension with wireless logic you may be able to activate cameras on remote entities (stations, drones, turrets etc)
I know this burns yet another block but this idea would allow us to maintain full control of our ships using forward view, yet still see what's going on in other views (docking camera, Internal security cameras, reversing camera etc).
Here is my Idea - broken down into somewhat simple steps. (I have some Ideas for stretching this further at the end)
1. Cameras need to use the standard C-V connection method - and should be connected to the ships core by default (as with weapons computers)
2. Introduce a new block that spawns a window into your UI in the top left corner when activated - make this block activated by logic as well as appear on your hotbar.
If you activate multiple blocks then the window that spawns just spawns on top of the first so you need to turn off all cameras to despawn the window.
3. Cameras can be manually connected to the new block to allow them to be the view in the spawned windows, if they are connected to the new block you are unable to access them via the normal methods (full screen).
The logic compatibility for the new block is essential as you can set up logic to auto deactivate other window spawns.
As an extension with wireless logic you may be able to activate cameras on remote entities (stations, drones, turrets etc)
I know this burns yet another block but this idea would allow us to maintain full control of our ships using forward view, yet still see what's going on in other views (docking camera, Internal security cameras, reversing camera etc).