I figured since we can't touch the sun without getting turned into a crispy fired critter lets give a reason to go into the sun. This idea spawned from the whole is the sun killable thread a while back so who knows where this thread could go. :P
Here's a few new blocks for this.
These blocks only have a few things in common one being they are all ghost-like to all other objects and blocks and all of them generate radiation into the area around them that can go up to several sectors away depending on the type of star the core or plasma is from. Also Sun Cores and plasma only grant power and shielding to the ship or station they are on since they have so much HP for themselves.
Sun Core: Depending on the sun this block can be anywhere from 1^3 in size up to 10^3 in size. This block can only be placed on stations and has to be fully directly connected to the rest of the station by at least a single thread of blocks to stay part of the station. This block generates and stores it's own Shielding, Power, and it also slowly regenerates armor and structure hp as well but only for itself. The Sun Core has 100 X the amount of HP of a planet and while it can be attacked by other weapons it can only be destroyed by warheads once it's HP is low enough also salvager beams can mine it when the HP is low enough. Also the Sun Core generates Plasma Blocks around it randomly but will generate them out to 100 to a 10,000 blocks away depending on how big the core is. This is a radius so it'll form a sphere of blocks or try to at least. Since these blocks don't check for collision and render as a single object it hopefully won't cause much lag. Sun Cores are able to cause direct damage to blocks unless it is part of a station under a faction's control. The faction controlling the station in question won't be harmed by the radiation however everyone else will be. Also stations with sun cores on them can'ts be set to home base and if they are already a home base they lose their home base status.
Also weapons and items made using the Sun Core or any Plasma block can also cause lethal damage to the sun core. Once it's HP is 0 you have 30 seconds to get out of the solar system before the sun goes super nova. This also happens if the sun core is mined rather than destroyed by weapons fire or warheads. Everything within the solar system will be destroyed outright by a slow moving blast wave from the sun. Now while I say slow moving its actual speed is around 10 x server max speed. It can even destroy home bases. Once the nova is over the solar system in question will be a void system for a few hours with nothing in it, while you can pass through the system you cannot build anything in it or claim it. You also can't enter build mode in it or spawn ships either. The system will fully regenerate after this time with an equally deadly means that kills anything in the system right before it respawns.
Sun Shielding Plasma: Generates and stores shielding for itself and the entity it is part of. Has no structure or armor but still has a radiation field around it. Unlike the core plasma only causes radiation damage to things far closer to it and has way less light to deal with. Can be placed on ships and stations but not planets.
Sun Power Plasma: Generates and stores Power for itself and the entity it is part of. Has no structure or armor but still has a radiation field around it. Unlike the core plasma only causes radiation damage to things far closer to it and has way less light to deal with. Like with Power Reactors there is a bonus for making smart groupings for both power generation and storage. Can be placed on ships and stations but not planets.
Now for something that can be made from these since they are usable in recipes.
Effect: Solar Blaze: This effect is a bit different from the normal ones in the fact it allows the weapon it is slaved with to cause solar radiation damage in the area around the shots fired and the impact zone for a duration of time. As for its passive the passive boosts energy and shield Regen amounts and speed. As is the case with any effect it come with a computer that can control any number of its modules.
Computer Recipe: 10 Sun core Blocks, 500 of each type of plasma block.
Module Recipe: 1 Sun Core Block, 50 of each type of Plasma Block.
Star Shielding Capacitor: Made with Shield Capacitors, a sun core, plasmas, and the ingots for the resources needed to make shield capacitors this provides slightly more shield storage than normal and when the shields are brought down to 0 releases a radiation burst based on the number of blocks and how they are grouped and how many groups there are.
Star Shielding Generator: Made with Shield Capacitors, a sun core, plasmas, and the ingots for the resources needed to make shield Rechargers this provides slightly higher shield regen than normal and also it has the added effect of forcing sun related damage to be fully taken by your shields until depleted but while taking sun based damage your shield and power regen are turned off. This damage can come from a star or weapons with Sun type damage it doesn't matter from what.
Here's the last one for the moment. :P
Nova Bomb: An upgraded warhead made from an absurd number of sun cores, plasmas, and warheads. Damage and blast radius scales depending on the size, and shape of each grouping while there is a single blast for each grouping a single nova bomb grouping can't dealing enough damage to kill a star outright but several independent bombs from different ships are able to. This block causes no structure or armor damage to ships or stations with fully active shielding that is boosted by Star Shielding type blocks or plasma. In the case of plasma whether it is on a star or a station or ship it is blown away outright. As for star cores it'll take several larger groups to kill one grouping of star cores.
OK now what'd you all think ..... well aside from planning my disappearance and murder right now?
Here's a few new blocks for this.
These blocks only have a few things in common one being they are all ghost-like to all other objects and blocks and all of them generate radiation into the area around them that can go up to several sectors away depending on the type of star the core or plasma is from. Also Sun Cores and plasma only grant power and shielding to the ship or station they are on since they have so much HP for themselves.
Sun Core: Depending on the sun this block can be anywhere from 1^3 in size up to 10^3 in size. This block can only be placed on stations and has to be fully directly connected to the rest of the station by at least a single thread of blocks to stay part of the station. This block generates and stores it's own Shielding, Power, and it also slowly regenerates armor and structure hp as well but only for itself. The Sun Core has 100 X the amount of HP of a planet and while it can be attacked by other weapons it can only be destroyed by warheads once it's HP is low enough also salvager beams can mine it when the HP is low enough. Also the Sun Core generates Plasma Blocks around it randomly but will generate them out to 100 to a 10,000 blocks away depending on how big the core is. This is a radius so it'll form a sphere of blocks or try to at least. Since these blocks don't check for collision and render as a single object it hopefully won't cause much lag. Sun Cores are able to cause direct damage to blocks unless it is part of a station under a faction's control. The faction controlling the station in question won't be harmed by the radiation however everyone else will be. Also stations with sun cores on them can'ts be set to home base and if they are already a home base they lose their home base status.
Also weapons and items made using the Sun Core or any Plasma block can also cause lethal damage to the sun core. Once it's HP is 0 you have 30 seconds to get out of the solar system before the sun goes super nova. This also happens if the sun core is mined rather than destroyed by weapons fire or warheads. Everything within the solar system will be destroyed outright by a slow moving blast wave from the sun. Now while I say slow moving its actual speed is around 10 x server max speed. It can even destroy home bases. Once the nova is over the solar system in question will be a void system for a few hours with nothing in it, while you can pass through the system you cannot build anything in it or claim it. You also can't enter build mode in it or spawn ships either. The system will fully regenerate after this time with an equally deadly means that kills anything in the system right before it respawns.
Sun Shielding Plasma: Generates and stores shielding for itself and the entity it is part of. Has no structure or armor but still has a radiation field around it. Unlike the core plasma only causes radiation damage to things far closer to it and has way less light to deal with. Can be placed on ships and stations but not planets.
Sun Power Plasma: Generates and stores Power for itself and the entity it is part of. Has no structure or armor but still has a radiation field around it. Unlike the core plasma only causes radiation damage to things far closer to it and has way less light to deal with. Like with Power Reactors there is a bonus for making smart groupings for both power generation and storage. Can be placed on ships and stations but not planets.
Now for something that can be made from these since they are usable in recipes.
Effect: Solar Blaze: This effect is a bit different from the normal ones in the fact it allows the weapon it is slaved with to cause solar radiation damage in the area around the shots fired and the impact zone for a duration of time. As for its passive the passive boosts energy and shield Regen amounts and speed. As is the case with any effect it come with a computer that can control any number of its modules.
Computer Recipe: 10 Sun core Blocks, 500 of each type of plasma block.
Module Recipe: 1 Sun Core Block, 50 of each type of Plasma Block.
Star Shielding Capacitor: Made with Shield Capacitors, a sun core, plasmas, and the ingots for the resources needed to make shield capacitors this provides slightly more shield storage than normal and when the shields are brought down to 0 releases a radiation burst based on the number of blocks and how they are grouped and how many groups there are.
Star Shielding Generator: Made with Shield Capacitors, a sun core, plasmas, and the ingots for the resources needed to make shield Rechargers this provides slightly higher shield regen than normal and also it has the added effect of forcing sun related damage to be fully taken by your shields until depleted but while taking sun based damage your shield and power regen are turned off. This damage can come from a star or weapons with Sun type damage it doesn't matter from what.
Here's the last one for the moment. :P
Nova Bomb: An upgraded warhead made from an absurd number of sun cores, plasmas, and warheads. Damage and blast radius scales depending on the size, and shape of each grouping while there is a single blast for each grouping a single nova bomb grouping can't dealing enough damage to kill a star outright but several independent bombs from different ships are able to. This block causes no structure or armor damage to ships or stations with fully active shielding that is boosted by Star Shielding type blocks or plasma. In the case of plasma whether it is on a star or a station or ship it is blown away outright. As for star cores it'll take several larger groups to kill one grouping of star cores.
OK now what'd you all think ..... well aside from planning my disappearance and murder right now?