AI Got murdered again

    StormWing0

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    lol here we go again turrets are totally useless and laggy to the point of insanity. Now they hardly even aim the direction they are suppose to. :(
     
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    All my turrets deactivated as well. Gonna be a pain to manualy reactivate all of them :/
     

    Edymnion

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    All my turrets deactivated as well. Gonna be a pain to manualy reactivate all of them :/
    Can't you just use the "activate all turrets" command from the systems menu?
     
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    I thought that didn't quite work with the rail system. Gonna give it a go
     

    StormWing0

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    Another issue is that turrets and other entities with AI modules on them don't load anymore with their AI's active if they were active when saved.
     
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    those poor, poor turrets, always getting the short end of the AI stick.
     
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    Another issue is that turrets and other entities with AI modules on them don't load anymore with their AI's active if they were active when saved.
    Actually, mine are loading with AI active as expected. Are you sure you aren't forgetting to turn the ai on before saving?

    Collision mechanics need to be worked on more, or how turrets determine their firing arc changed. That will hopefully help with the lag.
     

    StormWing0

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    hmm strange I did save one this patch with the AI active and loaded it again to test and it didn't load with active. >_> Going to test that again to be sure but might reinstall as a last resort and that I shouldn't have to do in the first place just to get everything working again. >_>