So the server I was on closed down, and I started up on a new one. One thing I had forgotten about while tooling around in my frigates and capitol ships on the old server, when you're in nothing but a piddly little miner ship that doesn't even have a hull or weapons, just bare power and salvage arrays, a single pirate can really tear you up.
Thing is, lot of them seem to be able to open fire on you before the red triangle indicator becomes obvious enough to let you know they're even there. I mean, if you're mining a red asteroid at fairly close range, you're not going to spot that triangle until you're taking damage, and when you're in a naked ship, damage means you're dead. Especially these days where system damage starts shutting down systems that weren't even directly hit.
Ideally in the finished game I'd expect there to be some battle music or something to make it obvious when enemies are in the area, but until then, a nice stopgap "Hey, there's bad stuff about to happen" indicator would be really useful. Like maybe put a flashing red circle around the target reticle in the center that you can't miss seeing.
Something that immediately pops something up where it can't be missed as soon as anything red gets within radar range so that you have enough warning to turn and run or to activate your defenses.
Thing is, lot of them seem to be able to open fire on you before the red triangle indicator becomes obvious enough to let you know they're even there. I mean, if you're mining a red asteroid at fairly close range, you're not going to spot that triangle until you're taking damage, and when you're in a naked ship, damage means you're dead. Especially these days where system damage starts shutting down systems that weren't even directly hit.
Ideally in the finished game I'd expect there to be some battle music or something to make it obvious when enemies are in the area, but until then, a nice stopgap "Hey, there's bad stuff about to happen" indicator would be really useful. Like maybe put a flashing red circle around the target reticle in the center that you can't miss seeing.
Something that immediately pops something up where it can't be missed as soon as anything red gets within radar range so that you have enough warning to turn and run or to activate your defenses.