- Joined
- Dec 23, 2013
- Messages
- 43
- Reaction score
- 7
Easily designed, low effort cubes are superior to basically any other ship profile.
Problem: The way the build mechanics of the game currently work means that ships that are cubeish are superior to any other, the first advantage they get is that they turn slightly faster than ships of larger box dimensions. This advantage is slight, and completely negligible for ships larger than a certain size. Schema has also shown interest in overhauling turning mechanics so that this probably will be alleviated in the future. Some ideas are adding maneuvering thrusters and making max turn speed the same for all ships, but making turning acceleration different (my personal favorite) or some combination.
The other problem is more fundamental and much more difficult to counter: cubes minimize surface area compared to volume, so that they can be protected by more layers of armor for the same amount of weight. It would be an understatement to say that this is a difficult problem to solve. There have been attempts, but they’re never really popular with the community, and they always have the possibility of unforseen negative consequences since they’re generally extensive mechanical overhauls.
The third problem is similar to the second. Beyond outside shape interiors with empty space are an extreme detriment. Empty internal space increases the surface area to useful volume ratio. This issue is similarly intractable to the second. There’s no apparent solution beyond large mechanical overhauls.
Why is it important that these issues are addressed? Because creativity is stifled by optimal functional ship designs being limited to so called “doomcubes.” Do I have any suggestions for improvement? Not really no. Maybe some sort of block overheating mechanic that’ll make surface area an advantage for optimal function, but that will add extra complexity to already very complex ship design.
Tl;dr Cubes are op and there may not be a way to fix that, because geometry. (damn you Pythagoras, this is all your fault).
Problem: The way the build mechanics of the game currently work means that ships that are cubeish are superior to any other, the first advantage they get is that they turn slightly faster than ships of larger box dimensions. This advantage is slight, and completely negligible for ships larger than a certain size. Schema has also shown interest in overhauling turning mechanics so that this probably will be alleviated in the future. Some ideas are adding maneuvering thrusters and making max turn speed the same for all ships, but making turning acceleration different (my personal favorite) or some combination.
The other problem is more fundamental and much more difficult to counter: cubes minimize surface area compared to volume, so that they can be protected by more layers of armor for the same amount of weight. It would be an understatement to say that this is a difficult problem to solve. There have been attempts, but they’re never really popular with the community, and they always have the possibility of unforseen negative consequences since they’re generally extensive mechanical overhauls.
The third problem is similar to the second. Beyond outside shape interiors with empty space are an extreme detriment. Empty internal space increases the surface area to useful volume ratio. This issue is similarly intractable to the second. There’s no apparent solution beyond large mechanical overhauls.
Why is it important that these issues are addressed? Because creativity is stifled by optimal functional ship designs being limited to so called “doomcubes.” Do I have any suggestions for improvement? Not really no. Maybe some sort of block overheating mechanic that’ll make surface area an advantage for optimal function, but that will add extra complexity to already very complex ship design.
Tl;dr Cubes are op and there may not be a way to fix that, because geometry. (damn you Pythagoras, this is all your fault).