- Joined
- Jul 18, 2015
- Messages
- 34
- Reaction score
- 2
Now this is a problem. A real problem for people that want to go to other galaxies and build factions away from everyone else. Basically I'm saying is moving to another galaxy is pointless. Literally, if your making a faction there anyways. We all know about the galactic center distance cost. This cost is based on the distance you are from the center of the galaxy making the points required for keeping a sector more costly. While this is nice in theory, it doesn't work that well. People can't have factions far out because of this and everyone makes factions in the center of the galaxy. That's not the broken part though.
What's broken is that the center of the "galaxy" is always the spawn point whether you entered a new galaxy or not. This is just broken. It makes small and medium factions way out in another galaxy impossible, literally. The galaxies a server can have are useless because of this. How I propose to fix that problem is to give every galaxy there own galaxy distance cost from their centers. When you enter a new galaxy you will be subject to it's cost and not the previous one. The spawn will no longer be the galatic center for the universe, and instead just it's galaxy. This would make factions possible in other galaxies, allowing people that don't want to deal with other people on servers, because of them just starting out on it, be able to go far away and build up until they want to, and are ready to, deal with others.
I would also suggest basing the cost on the amount of sectors you own, along with how far they are from the home planet, and not the galactic center as there isn't much reason for that, since there is no home planet you start on in the beginning of the game. There is nothing that you need that's near the center of the galaxy, so why a cost from being farther away? What's so important that the player needs to be near the center? Just didn't make sense to me since there are other ways to do it.
What's broken is that the center of the "galaxy" is always the spawn point whether you entered a new galaxy or not. This is just broken. It makes small and medium factions way out in another galaxy impossible, literally. The galaxies a server can have are useless because of this. How I propose to fix that problem is to give every galaxy there own galaxy distance cost from their centers. When you enter a new galaxy you will be subject to it's cost and not the previous one. The spawn will no longer be the galatic center for the universe, and instead just it's galaxy. This would make factions possible in other galaxies, allowing people that don't want to deal with other people on servers, because of them just starting out on it, be able to go far away and build up until they want to, and are ready to, deal with others.
I would also suggest basing the cost on the amount of sectors you own, along with how far they are from the home planet, and not the galactic center as there isn't much reason for that, since there is no home planet you start on in the beginning of the game. There is nothing that you need that's near the center of the galaxy, so why a cost from being farther away? What's so important that the player needs to be near the center? Just didn't make sense to me since there are other ways to do it.
Last edited: