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- Jan 23, 2014
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There was a similar thread posted back in April, and I understand that it's usually frowned upon to repeat/revive threads. However, I feel like this is an issue worth bringing up again:
Cloaking costs too much energy.
This is a game that focuses on both creativity and functionality. So, naturally, it frustrated me to find out that I can't build a small, fairly nice-looking ship that can cloak for long periods of time (if not indefinitely). When I finished my Scout Disc, it did it's job, but it also ended up looking fugly because of how the power/cloaking systems work:
The power system, I think, is fine just the way it is; it forces you to think about how you design your energy production and storage systems without being uber complicated. However, all the thinking in the world couldn't help me to design a better way to cloak my ship while keeping a look that matched the rest of the Kauriid Armada.
Now, I understand why the cloak costs so much. It's supposed to balance the game so that huge ships can't perma-cloak. On the other hand, maybe it costs too much; 1000 power per mass per second? That's absolutely ridiculous. It prevents the creation of smaller ships that not only function well, but look decent. Well, I suppose you could make a nice looking cloaker, but the only one that I've seen so far is huge; hardly a scout vessel or stealth fighter.
I'm not suggesting a massive change in the overall energy mechanic, but perhaps cutting the cloaker's energy use in half would be useful enough without becoming unbalanced. Think about it: in order to use both a cloaker and a jammer, the total energy cost would be 1000. If the cloaker using that much energy by itself is too difficult to implement in a nice-looking ship, then it may discourage players from using both (at least in larger ships).
That may be a little too much to ask for, but you could also consider at least a slight reduction in energy consumption for both modules. There was another interesting suggestion by Viridis00 in the other thread that I mentioned (7th player from the top), which I think is worth a read. Whatever you do, though, please make cloaking a function worth implementing.
Cloaking costs too much energy.
This is a game that focuses on both creativity and functionality. So, naturally, it frustrated me to find out that I can't build a small, fairly nice-looking ship that can cloak for long periods of time (if not indefinitely). When I finished my Scout Disc, it did it's job, but it also ended up looking fugly because of how the power/cloaking systems work:
The power system, I think, is fine just the way it is; it forces you to think about how you design your energy production and storage systems without being uber complicated. However, all the thinking in the world couldn't help me to design a better way to cloak my ship while keeping a look that matched the rest of the Kauriid Armada.
Now, I understand why the cloak costs so much. It's supposed to balance the game so that huge ships can't perma-cloak. On the other hand, maybe it costs too much; 1000 power per mass per second? That's absolutely ridiculous. It prevents the creation of smaller ships that not only function well, but look decent. Well, I suppose you could make a nice looking cloaker, but the only one that I've seen so far is huge; hardly a scout vessel or stealth fighter.
I'm not suggesting a massive change in the overall energy mechanic, but perhaps cutting the cloaker's energy use in half would be useful enough without becoming unbalanced. Think about it: in order to use both a cloaker and a jammer, the total energy cost would be 1000. If the cloaker using that much energy by itself is too difficult to implement in a nice-looking ship, then it may discourage players from using both (at least in larger ships).
That may be a little too much to ask for, but you could also consider at least a slight reduction in energy consumption for both modules. There was another interesting suggestion by Viridis00 in the other thread that I mentioned (7th player from the top), which I think is worth a read. Whatever you do, though, please make cloaking a function worth implementing.