So today I finished refitting a small strike frigate of mine to use some of the new weapons. From early combat trials, it became painfully obvious that my AI gunners could no longer hit the broadside of a barn at 200 m, and I would have a better time dealing with pirates if I installed rapid-fire cannons or some form of missile (I noticed that you can change the miss factor in the config now, but that feels like cheating since I intend to use this ship on multiplayer servers and I can't guarantee a uniform hit factor).
Cannons were the easy part, the missiles?
The turret AI doesn't use the new missile system. I refitted the medium-power turrets on my ship to use d1000s with slaved beam computers for the lock-on missile setup, but it did nothing. A test fighter was sitting 20 m from the missile turret and it did nothing. Didn't turn to engage, didn't fire... just sat there while the rest of my CIWS guns slowly ground the target to dust.
Am I alone in this, or is it the case that the turret AI does not yet utilize the new weapons system?
Cannons were the easy part, the missiles?
The turret AI doesn't use the new missile system. I refitted the medium-power turrets on my ship to use d1000s with slaved beam computers for the lock-on missile setup, but it did nothing. A test fighter was sitting 20 m from the missile turret and it did nothing. Didn't turn to engage, didn't fire... just sat there while the rest of my CIWS guns slowly ground the target to dust.
Am I alone in this, or is it the case that the turret AI does not yet utilize the new weapons system?