- Joined
- Jun 28, 2013
- Messages
- 43
- Reaction score
- 1
So long ago, when AI were controlling turrets they would have random inaccuracy for balancing purpose I suppose, but this year that was removed and it saw a major increase in the usefulness of turrets and AI fighters. AI could manage to hit moving targets and other fighters, but as of yesterday's patch, this random deviation was re-added.
Now not only is every weapon system majorly changed (Very difficult to get good fire rate as well as DPS with AMCs), the AI can't hit anything at all since the random inaccuracy is back. On top of this, AI can't use half the new weapons or weapons which have been linked up with other weapons (Which I assume this will be fixed).
So, opinions on the random inaccuracy? The AI was pinpoint accurate and effective before and now it's back to it's state where it can't hit a moving target, and depending on size, can't hit a stationary target. I for one think the AI shouldn't have this deviation to counterbalance the fact they don't know how to target key points, high threats, or know how to get out of the way of large ships' cannons.
Now not only is every weapon system majorly changed (Very difficult to get good fire rate as well as DPS with AMCs), the AI can't hit anything at all since the random inaccuracy is back. On top of this, AI can't use half the new weapons or weapons which have been linked up with other weapons (Which I assume this will be fixed).
So, opinions on the random inaccuracy? The AI was pinpoint accurate and effective before and now it's back to it's state where it can't hit a moving target, and depending on size, can't hit a stationary target. I for one think the AI shouldn't have this deviation to counterbalance the fact they don't know how to target key points, high threats, or know how to get out of the way of large ships' cannons.