With the recent update we saw changes to the thrust system. At first I thought this was a good changed because it seemed to favor large clumps of thrusters over the checkerboard array I had been using. I personally feel that when it comes to generating thrust the rule of the land should be the bigger more solid the engine the more thrust you will get out of it. The downside to this being it does take some clever design for more efficiency off the table. With the current system this seemed how it worked. I was able to make large clumps of thrusters that were more efficient than my previous arrays. This made for better ships, less space spent on engine arrays meant I could pack more power and shields into the same space getting and increase in all stats.
Then the problem has come up when I dove deeper into the thrust mechanics to see what the best options were and the results were shocking
This is two ships just made out of thrusters, based on how you build it you can have a widely varied result. Even creating arrays of smaller thrust packs is pointless when your gains are this significant by expanding a single thruster.
Additional test "ships" built so far
Then the problem has come up when I dove deeper into the thrust mechanics to see what the best options were and the results were shocking
This is two ships just made out of thrusters, based on how you build it you can have a widely varied result. Even creating arrays of smaller thrust packs is pointless when your gains are this significant by expanding a single thruster.
Additional test "ships" built so far